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docs/readmes/README.gr.rst

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.. image:: https://raw.githubusercontent.com/pygame-community/pygame-ce/main/docs/reST/_static/pygame_ce_logo.svg
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:width: 800
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:alt: pygame
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:target: https://pyga.me/
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|DocsStatus|
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|PyPiVersion| |PyPiLicense|
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|Python3| |GithubCommits| |BlackFormatBadge|
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**English** `简体中文`_ `繁體中文`_ `Français`_ `فارسی`_ `Español`_ `日本語`_ `Italiano`_ `Русский`_ `Ελληνικά_`
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-------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------------
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Pygame_ είναι μια ελεύθερη και ανοικτού κώδικα βιβλιοθήκη πολλαπλών πλατφορμών.
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Χρησιμοποιεί το `Simple DirectMedia Layer library`_ και πολλές άλλες
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δημοφιλείς βιβλιοθήκες για να χρησιμοποιήσει αφαιρετικά τις περισσότερες βασικές συναρτήσεις,
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έτσι κάνοντας τη γραφή αυτών των προγραμμάτων μια πιο διαισθητική εργασία.
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Αυτή η διανομή ονομάζεται **'pygame - Έκδοση Κοινότητας'** ('pygame-ce' για συντομία).
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Είναι μια διακλάδωση από το αποθετήριο προέλευσης του έργου pygame από τους πρώην κεντρικούς προγραμματιστές,
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και δημιουργήθηκε μετά από απίθανες προκλήσεις που τους απέτρεψαν να συνεχίσουν την ανάπτυξη στο αποθετήριο προέλευσης.
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Η νέα διανομή στοχεύει στο να προσφέρει πιο συνεχή εκδόσεις, πολλαπλές διορθώσεις προβλημάτων και βελτιώσεις,
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και ένα πιο δημοκρατικό μοντέλο διακυβέρνησης.
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Νέοι συνεισφέροντες είναι ευπρόσδεκτοι!
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Εγκατάσταση
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------------
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::
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pip install pygame-ce
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Help
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Βοήθεια
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----
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If you are just getting started with pygame, you should be able to
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get started fairly quickly. Pygame comes with many tutorials and
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introductions. There is also full reference documentation for the
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entire library. Browse the documentation on the `docs page`_. You
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can also browse the documentation locally by running
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``python -m pygame.docs`` in your terminal. If the docs aren't found
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locally, it'll launch the online website instead.
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The online documentation stays up to date with the development version
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of pygame on github. This may be a bit newer than the version of pygame
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you are using. To upgrade to the latest full release, run
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``pip install pygame-ce --upgrade`` in your terminal.
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Best of all, the examples directory has many playable small programs
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which can get you started playing with the code right away.
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Building From Source
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--------------------
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If you want to use features that are currently in development,
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or you want to contribute to pygame-ce, you will need to build pygame-ce
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locally from its source code, rather than pip installing it.
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Installing from source is fairly automated. The most work will
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involve compiling and installing all the pygame dependencies. Once
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that is done, run the ``setup.py`` script which will attempt to
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auto-configure, build, and install pygame.
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Much more information about installing and compiling is available
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on the `Compilation wiki page`_.
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Credits
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-------
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Thanks to everyone who has helped contribute to this library.
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Special thanks are also in order.
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* Marcus Von Appen: many changes, and fixes, 1.7.1+ freebsd maintainer
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* Lenard Lindstrom: the 1.8+ windows maintainer, many changes, and fixes
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* Brian Fisher for svn auto builder, bug tracker and many contributions
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* Rene Dudfield: many changes, and fixes, 1.7+ release manager/maintainer
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* Phil Hassey for his work on the pygame.org website
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* DR0ID for his work on the sprite module
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* Richard Goedeken for his smoothscale function
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* Ulf Ekström for his pixel perfect collision detection code
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* Pete Shinners: original author
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* David Clark for filling the right-hand-man position
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* Ed Boraas and Francis Irving: Debian packages
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* Maxim Sobolev: FreeBSD packaging
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* Bob Ippolito: macOS and OS X porting (much work!)
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* Jan Ekhol, Ray Kelm, and Peter Nicolai: putting up with early design ideas
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* Nat Pryce for starting our unit tests
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* Dan Richter for documentation work
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* TheCorruptor for his incredible logos and graphics
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* Nicholas Dudfield: many test improvements
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* Alex Folkner for pygame-ctypes
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Thanks to those sending in patches and fixes: Niki Spahiev, Gordon
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Tyler, Nathaniel Pryce, Dave Wallace, John Popplewell, Michael Urman,
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Andrew Straw, Michael Hudson, Ole Martin Bjoerndalen, Herve Cauwelier,
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James Mazer, Lalo Martins, Timothy Stranex, Chad Lester, Matthias
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Spiller, Bo Jangeborg, Dmitry Borisov, Campbell Barton, Diego Essaya,
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Eyal Lotem, Regis Desgroppes, Emmanuel Hainry, Randy Kaelber,
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Matthew L Daniel, Nirav Patel, Forrest Voight, Charlie Nolan,
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Frankie Robertson, John Krukoff, Lorenz Quack, Nick Irvine,
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Michael George, Saul Spatz, Thomas Ibbotson, Tom Rothamel, Evan Kroske,
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Cambell Barton.
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And our bug hunters above and beyond: Angus, Guillaume Proux, Frank
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Raiser, Austin Henry, Kaweh Kazemi, Arturo Aldama, Mike Mulcheck,
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Michael Benfield, David Lau
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There's many more folks out there who've submitted helpful ideas, kept
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this project going, and basically made our life easier. Thanks!
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Many thank you's for people making documentation comments, and adding to the
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`pygame documentation`_ and the `pygame-ce documentation`_.
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Also many thanks for people creating games and putting them on the
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pygame.org website for others to learn from and enjoy.
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Lots of thanks to James Paige for hosting the pygame bugzilla.
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Also a big thanks to Roger Dingledine and the crew at SEUL.ORG for our
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excellent hosting.
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Dependencies
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------------
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Pygame is obviously strongly dependent on SDL and Python. It also
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links to and embeds several other smaller libraries. The font
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module relies on SDL_ttf, which is dependent on freetype. The mixer
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(and mixer.music) modules depend on SDL_mixer. The image module
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depends on SDL_image. Transform.rotozoom has an embedded version
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of SDL_rotozoom, and gfxdraw has an embedded version of SDL_gfx.
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Dependency versions:
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+----------+------------------------+
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| CPython | >= 3.9 (Or use PyPy3) |
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+----------+------------------------+
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| SDL | >= 2.0.14 |
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+----------+------------------------+
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| SDL_mixer| >= 2.0.4 |
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+----------+------------------------+
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| SDL_image| >= 2.0.4 |
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+----------+------------------------+
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| SDL_ttf | >= 2.0.15 |
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+----------+------------------------+
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How to Contribute
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-----------------
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First of all, thank you for considering contributing to pygame-ce! It's people like you that make pygame-ce a great library. Please follow these steps to get started:
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1. Read the `Contribution Guidelines`_ and the `Many Ways to Contribute`_ wiki pages.
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2. Read the documentataion on `Opening A Pull Request`_ and `Opening a Great Pull Request`_.
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3. Read how to `label and link reported issues`_.
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4. Check the `issue tracker`_ for open issues that interest you or open a new issue to start a discussion about your idea.
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There are many more resources throughout the `wiki pages`_ that can help you get started.
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If you have any questions, please feel free to ask in the `Pygame Community Discord Server`_ or open an issue.
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License
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-------
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**License Identifier:** LGPL-2.1-or-later
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This library is distributed under `GNU LGPL version 2.1`_, which can
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be found in the file ``docs/LGPL.txt``. We reserve the right to place
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future versions of this library under a different license.
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This basically means you can use pygame in any project you want,
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but if you make any changes or additions to pygame itself, those
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must be released with a compatible license (preferably submitted
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back to the pygame-ce project). Closed source and commercial games are fine.
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The programs in the ``examples`` subdirectory are in the public domain.
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See docs/licenses for licenses of dependencies.
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.. |PyPiVersion| image:: https://img.shields.io/pypi/v/pygame-ce.svg?v=1
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:target: https://pypi.python.org/pypi/pygame-ce
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.. |PyPiLicense| image:: https://img.shields.io/pypi/l/pygame-ce.svg?v=1
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:target: https://pypi.python.org/pypi/pygame-ce
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.. |Python3| image:: https://img.shields.io/badge/python-3-blue.svg?v=1
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.. |GithubCommits| image:: https://img.shields.io/github/commits-since/pygame-community/pygame-ce/2.5.2.svg
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:target: https://github.com/pygame-community/pygame-ce/compare/2.5.3...main
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.. |DocsStatus| image:: https://img.shields.io/website?down_message=offline&label=docs&up_message=online&url=https%3A%2F%2Fpyga.me%2Fdocs%2F
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:target: https://pyga.me/docs/
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.. |BlackFormatBadge| image:: https://img.shields.io/badge/code%20style-black-000000.svg
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:target: https://github.com/psf/black
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.. _Pygame: https://pyga.me
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.. _pygame-ce documentation: https://pyga.me/docs/
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.. _pygame documentation: https://www.pygame.org/docs/
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.. _Simple DirectMedia Layer library: https://www.libsdl.org
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.. _Compilation wiki page: https://github.com/pygame-community/pygame-ce/wiki#compiling
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.. _docs page: https://pyga.me/docs
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.. _GNU LGPL version 2.1: https://www.gnu.org/copyleft/lesser.html
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.. _Contribution Guidelines: https://github.com/pygame-community/pygame-ce/wiki/Contribution-guidelines
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.. _Many Ways to Contribute: https://github.com/pygame-community/pygame-ce/wiki/Many-ways-to-contribute
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.. _Opening A Pull Request: https://github.com/pygame-community/pygame-ce/wiki/Opening-a-pull-request
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.. _Opening a Great Pull Request: https://github.com/pygame-community/pygame-ce/wiki/Opening-a-great-pull-request
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.. _issue tracker: https://github.com/pygame-community/pygame-ce/issues
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.. _label and link reported issues: https://github.com/pygame-community/pygame-ce/wiki/Labelling-&-linking-reported-issues
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.. _Pygame Community Discord Server: https://discord.gg/pygame
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.. _wiki pages: https://github.com/pygame-community/pygame-ce/wiki
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.. _简体中文: ./docs/readmes/README.zh-cn.rst
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.. _繁體中文: ./docs/readmes/README.zh-tw.rst
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.. _Français: ./docs/readmes/README.fr.rst
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.. _فارسی: ./docs/readmes/README.fa.rst
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.. _Español: ./docs/readmes/README.es.rst
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.. _日本語: ./docs/readmes/README.ja.rst
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.. _Italiano: ./docs/readmes/README.it.rst
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.. _Русский: ./docs/readmes/README.ru.rst
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.. _Ελληνικά: ./docs/readmes/README.gr.rst

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