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README.md

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## Message to Unity Technologies
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It would be very useful if you store additional information in a “development mode” build, to be able to map a native UnityEngine object in a MemorySnapshot to its asset guid in the project for example. This would allow tools such Heap Explorer to implement some powerful functionality. This additional information should be stripped in non-development builds.
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# Search fields
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Starting with Heap Explorer 3.9.0, any search-field provides the ability to search
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for a specific type. Use ```t:type``` just like in Unity's own search-fields.
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If you want to search for ```RenderTexture``` types, enter ```t:RenderTexture``` in the search-field.
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# Enable Heap Explorer tests
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