@@ -99,24 +99,24 @@ function updateArea(obj,areaIndex)
9999% -------------------------------------------------------------------------%
100100
101101% -area x-%
102- % xdata = area_child.VertexData(1,:); % left commented it to futures problems
103- % obj.data{areaIndex}.x = [xdata xdata(1)];
104102obj.data{areaIndex }.x = area_data .XData ;
105103
106104% -------------------------------------------------------------------------%
107105
108106% -area y-%
109- % ydata = area_child.VertexData(2,:); % left commented it to futures problems
110- % obj.data{areaIndex}.y = [ydata ydata(1)];
111- obj.data{areaIndex }.y = area_data .YData ;
107+ if areaIndex > 1
108+ obj.data{areaIndex }.y = obj.data{areaIndex - 1 }.y + area_data .YData ;
109+ else
110+ obj.data{areaIndex }.y = area_data .YData ;
111+ end
112112
113113% -------------------------------------------------------------------------%
114114
115115% -area name-%
116- if ~isempty (area_data . DisplayName );
116+ if isfield (area_data , ' DisplayName' )
117117 obj.data{areaIndex }.name = area_data .DisplayName ;
118118else
119- obj.data{areaIndex }.name = area_data . DisplayName ;
119+ obj.data{areaIndex }.name = ' ' ;
120120end
121121
122122% -------------------------------------------------------------------------%
@@ -127,7 +127,7 @@ function updateArea(obj,areaIndex)
127127% -------------------------------------------------------------------------%
128128
129129% -area fill-%
130- obj.data{areaIndex }.fill = ' tozeroy ' ;
130+ obj.data{areaIndex }.fill = ' tonexty ' ;
131131
132132% -------------------------------------------------------------------------%
133133
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