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46 changes: 38 additions & 8 deletions src/Game.cpp
Original file line number Diff line number Diff line change
Expand Up @@ -8,7 +8,10 @@ struct Game::Private { // P-IMPL pattern
glm::mat4x4 viewMat;
glm::mat4x4 projMat;

OBJ monkey;
//OBJ monkey;
OBJ redopencv;
OBJ greenopencv;
OBJ blueopencv;
};

Game::Game() : m_private(std::make_unique<Private>()) {}
Expand All @@ -31,8 +34,10 @@ void Game::set_window(GLFWwindow *window) {
#endif

void Game::initialize() {
/* m_private->monkey.load_obj(OPENGLTUTOR_HOME "assets/opencvpart.obj"); */
m_private->monkey.load_obj(OPENGLTUTOR_HOME "assets/monkey.obj");
m_private->redopencv.load_obj(OPENGLTUTOR_HOME "assets/opencvpart.obj");
m_private->greenopencv.load_obj(OPENGLTUTOR_HOME "assets/opencvpart.obj");
m_private->blueopencv.load_obj(OPENGLTUTOR_HOME "assets/opencvpart.obj");
/*m_private->monkey.load_obj(OPENGLTUTOR_HOME "assets/monkey.obj");*/
/* m_private->monkey.load_obj(OPENGLTUTOR_HOME "assets/cube.obj"); */
CHECK_GL(glEnable(GL_DEPTH_TEST));
CHECK_GL(glEnable(GL_MULTISAMPLE));
Expand All @@ -52,21 +57,46 @@ void Game::render() {
glfwGetWindowSize(m_window, &width, &height);
CHECK_GL(glViewport(0, 0, width, height));

CHECK_GL(glClearColor(0.0f, 0.0f, 0.0f, 0.0f));
CHECK_GL(glClearColor(0.5f, 0.5f, 0.5f, 0.0f));
CHECK_GL(glClear(GL_DEPTH_BUFFER_BIT | GL_COLOR_BUFFER_BIT));

auto projection = m_inputCtl.get_projection_matrix();

CHECK_GL(glMatrixMode(GL_PROJECTION));
CHECK_GL(glLoadMatrixf(glm::value_ptr(projection)));

auto view = m_inputCtl.get_view_matrix();

glm::mat4x4 model(1.0f);

glColor3f(0.9f, 0.6f, 0.1f);
glColor3f(1.0f,0,0);

//red
CHECK_GL(glMatrixMode(GL_MODELVIEW));
model = glm::translate(glm::mat4x4(1), glm::vec3(0, 0.5f, 0)) * glm::rotate(glm::mat4x4(1),glm::radians(150.0f),glm::vec3(0,0,1.0f)) *
glm::rotate(glm::mat4x4(1), glm::radians(90.0f), glm::vec3(1.0f, 0, 0)) *
glm::scale(glm::mat4x4(1), glm::vec3(0.5f, 0.5f, 0.5f)) * model;
CHECK_GL(glLoadMatrixf(glm::value_ptr(view * model)));
m_private->redopencv.draw_obj(true);

model = glm::mat4(1.0f);
glColor3f(0, 0,1.0f);
//green
CHECK_GL(glMatrixMode(GL_MODELVIEW));
model = glm::translate(glm::mat4x4(1), glm::vec3(0.65f, -0.5f, 0)) * glm::rotate(glm::mat4x4(1), glm::radians(-30.0f), glm::vec3(0, 0, 1.0f)) *
glm::rotate(glm::mat4x4(1), glm::radians(90.0f), glm::vec3(1.0f,0,0)) *
glm::scale(glm::mat4x4(1), glm::vec3(0.5f, 0.5f, 0.5f))*model;
CHECK_GL(glLoadMatrixf(glm::value_ptr(view * model)));
m_private->greenopencv.draw_obj(true);

model = glm::mat4(1.0f);
glColor3f(0, 1.0f, 0);
//blue
CHECK_GL(glMatrixMode(GL_MODELVIEW));
model = glm::translate(glm::mat4x4(1), glm::vec3(-0.65f, -0.5f, 0)) * glm::rotate(glm::mat4x4(1), glm::radians(-90.0f), glm::vec3(0, 0, 1.0f)) *
glm::rotate(glm::mat4x4(1), glm::radians(90.0f), glm::vec3(1.0f, 0, 0)) *
glm::scale(glm::mat4x4(1), glm::vec3(0.5f, 0.5f, 0.5f)) * model;
CHECK_GL(glLoadMatrixf(glm::value_ptr(view * model)));
m_private->monkey.draw_obj(true);
m_private->blueopencv.draw_obj(true);

}