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9 | 9 |
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10 | 10 | static void render() { |
11 | 11 | glBegin(GL_TRIANGLES); |
12 | | - constexpr int n = 100; |
13 | | - constexpr float pi = 3.1415926535897f; |
14 | | - float radius = 0.5f; |
15 | | - float inner_radius = 0.25f; |
16 | | - static int x = 0; |
17 | | - x++; |
18 | | - if (x > n) |
19 | | - x -= n; |
20 | | - for (int i = 0; i < x; i++) { |
21 | | - float angle = i / (float)n * pi * 2; |
22 | | - float angle_next = (i + 1) / (float)n * pi * 2; |
23 | | - glVertex3f(0.0f, 0.0f, 0.0f); |
24 | | - glVertex3f(radius * sinf(angle), radius * cosf(angle), 0.0f); |
25 | | - glVertex3f(radius * sinf(angle_next), radius * cosf(angle_next), 0.0f); |
| 12 | + glColor3f(1.0f, 0.0f, 0.0f); |
| 13 | + glVertex3f(0.0f, 0.5f, 0.0f); |
| 14 | + glColor3f(0.0f, 1.0f, 0.0f); |
| 15 | + glVertex3f(-0.5f, -0.5f, 0.0f); |
| 16 | + glColor3f(0.0f, 0.0f, 1.0f); |
| 17 | + glVertex3f(0.5f, -0.5f, 0.0f); |
| 18 | + CHECK_GL(glEnd()); |
| 19 | + /* glBegin(GL_TRIANGLES); */ |
| 20 | + /* constexpr int n = 100; */ |
| 21 | + /* constexpr float pi = 3.1415926535897f; */ |
| 22 | + /* float radius = 0.5f; */ |
| 23 | + /* float inner_radius = 0.25f; */ |
| 24 | + /* static int x = 0; */ |
| 25 | + /* x++; */ |
| 26 | + /* if (x > n) */ |
| 27 | + /* x -= n; */ |
| 28 | + /* for (int i = 0; i < x; i++) { */ |
| 29 | + /* float angle = i / (float)n * pi * 2; */ |
| 30 | + /* float angle_next = (i + 1) / (float)n * pi * 2; */ |
| 31 | + /* glVertex3f(0.0f, 0.0f, 0.0f); */ |
| 32 | + /* glVertex3f(radius * sinf(angle), radius * cosf(angle), 0.0f); */ |
| 33 | + /* glVertex3f(radius * sinf(angle_next), radius * cosf(angle_next), 0.0f); */ |
26 | 34 | /* glVertex3f(inner_radius * sinf(angle), inner_radius * cosf(angle), 0.0f); */ |
27 | | - /* */ |
28 | 35 | /* glVertex3f(inner_radius * sinf(angle_next), inner_radius * cosf(angle_next), 0.0f); */ |
29 | 36 | /* glVertex3f(inner_radius * sinf(angle), inner_radius * cosf(angle), 0.0f); */ |
30 | 37 | /* glVertex3f(radius * sinf(angle_next), radius * cosf(angle_next), 0.0f); */ |
31 | | - } |
32 | | - CHECK_GL(glEnd()); |
| 38 | + /* } */ |
| 39 | + /* CHECK_GL(glEnd()); */ |
33 | 40 | } |
34 | 41 |
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35 | 42 | int main() { |
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