Commit 3d4467d
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Rollup merge of rust-lang#89500 - FabianWolff:issue-87308, r=petrochenkov
Fix ICE with buffered lint referring to AST node deleted by everybody_loops
Fixes rust-lang#87308. Note the following comment:
https://github.com/rust-lang/rust/blob/08759c691e2e9799a3c6780ffdf910240ebd4a6b/compiler/rustc_lint/src/early.rs#L415-L417
As it turns out, this is not _always_ a bug, because `-Zunpretty=everybody_loops` causes a lot of AST nodes to be deleted, and thus some buffered lints will refer to non-existent node ids. To fix this, my changes simply ignore buffered lints if `-Zunpretty=everybody_loops` is enabled, which, from my understanding, shouldn't be a big issue because it only affects pretty-printing. Of course, a more elegant solution would only ignore buffered lints that actually point at deleted node ids, but I haven't figured out an easy way of achieving this.
For the concrete example in rust-lang#87308, the buffered lint is created [here](https://github.com/rust-lang/rust/blob/08759c691e2e9799a3c6780ffdf910240ebd4a6b/compiler/rustc_expand/src/mbe/macro_rules.rs#L145-L151) with the `lint_node_id` from [here](https://github.com/rust-lang/rust/blob/08759c691e2e9799a3c6780ffdf910240ebd4a6b/compiler/rustc_expand/src/mbe/macro_rules.rs#L319), i.e. it points at the macro _expansion_, which then gets deleted by `ReplaceBodyWithLoop` [here](https://github.com/rust-lang/rust/blob/08759c691e2e9799a3c6780ffdf910240ebd4a6b/compiler/rustc_interface/src/passes.rs#L377).File tree
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