Skip to content

Commit f1b27f9

Browse files
committed
fixes for small things in chapters
1 parent 76a68f6 commit f1b27f9

File tree

4 files changed

+2
-2
lines changed

4 files changed

+2
-2
lines changed

chapters/cplusplus_basics/chapter.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -39,7 +39,7 @@ You will notice right away that there is an editor already containing some code,
3939

4040
A menu drops down with a list of programming languages. Please choose C++14, shown in Figure 5.
4141

42-
![Figure 5](images/choose-c11.png "Figure 5")
42+
![Figure 5](images/choose-c14.png "Figure 5")
4343

4444
Notice that the code in the editor changed, and looks something like figure 6.
4545

218 KB
Loading

chapters/threads/chapter.md

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -56,7 +56,7 @@ This way the loading of the image happens simultaneously to our update/draw loop
5656
5757
Now, how do we know when our image is loaded? The thread will run separately from the main thread of our application:
5858
59-
![Simple Thread](images/simple_thread.svg "Simple Thread")
59+
![Simple Thread](images/simple_thread.png "Simple Thread")
6060
6161
As we see in the image the duration of loading of the image and thus the duration of the call to threadedFunction is not automatically known to the main thread. Since all our thread does is load the image, we can check if the thread has finished running which will tell us that the image has loaded. For that ofThread has a method: `isThreadRunning()`:
6262
18.5 KB
Loading

0 commit comments

Comments
 (0)