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README.md

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# source-engine
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Welcome to source engine:)
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# Source Engine
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[![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/build.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/build.yml) [![GitHub Actions Status](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml/badge.svg)](https://github.com/nillerusr/source-engine/actions/workflows/tests.yml)
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Discord: [![Discord Server](https://img.shields.io/discord/672055862608658432.svg)](https://discord.gg/hZRB7WMgGw)
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Discord: https://discord.gg/hZRB7WMgGw
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Information from [wikipedia](https://wikipedia.org/wiki/Source_(game_engine)):
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Source is a 3D game engine developed by Valve.
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It debuted as the successor to GoldSrc with Half-Life: Source in June 2004,
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followed by Counter-Strike: Source and Half-Life 2 later that year.
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Source does not have a concise version numbering scheme; instead, it was released in incremental versions
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Source code is based on TF2 2018 leak. Don't use it for commercial purposes.
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This project is using waf buildsystem. If you have waf-related questions look https://waf.io/book
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# Features:
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- Android, OSX, FreeBSD, Windows support
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- Arm support( except windows )
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- 64bit support
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- Modern toolchains support
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- Fixed many undefined behaviours
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- Touch support( even on windows/linux/osx )
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- PBR support
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- bsp v19-v21 support( bsp v21 support is partial, portal 2 and csgo maps works fine )
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- mdl v46-49 support
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- Removed useless/unnecessary dependencies
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- Achivement system working without steam
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- Fixed many bugs
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# Current tasks
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- [x] Windows build support for waf
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- [x] NEON support
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- [x] remove unnecessary dependencies
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- [x] Arm(android) port
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- [x] replace current buildsystem with waf
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- [x] rewrite achivement system( to work without steam )
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- [x] 64-bit support
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- [x] VTF 7.5 support
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- [x] PBR support
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- [ ] improve performance
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- [ ] fixing bugs
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- [ ] dxvk-native support
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- [ ] Elbrus port
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- [ ] rewrite serverbrowser to work without steam
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# [How to Build?](https://github.com/nillerusr/source-engine/wiki/How-to-build)
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- Rewrite materialsystem for OpenGL render
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- dxvk-native support
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- Elbrus port
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- Bink audio support( for video_bink )
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- Rewrite serverbrowser to work without steam
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# How to Build?
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- [Windows](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-windows)
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- [Linux](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-linux)
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- [For Android under Linux](https://github.com/nillerusr/source-engine/wiki/How-to-build#on-linux-for-android)
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# Support me
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BTC: `bc1qnjq92jj9uqjtafcx2zvnwd48q89hgtd6w8a6na`
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ETH: `0x5d0D561146Ed758D266E59B56e85Af0b03ABAF46`
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XMR: `48iXvX61MU24m5VGc77rXQYKmoww3dZh6hn7mEwDaLVTfGhyBKq2teoPpeBq6xvqj4itsGh6EzNTzBty6ZDDevApCFNpsJ`

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