Skip to content

Commit bca8a49

Browse files
committed
engine: set net_usesocketsforloopback 0 by default( 1 breaks singleplayer mode )
1 parent 12716fd commit bca8a49

File tree

1 file changed

+1
-1
lines changed

1 file changed

+1
-1
lines changed

engine/net_ws.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -45,7 +45,7 @@ static ConVar droppackets ( "net_droppackets", "0", FCVAR_CHEAT, "Drops next n p
4545
static ConVar fakejitter ( "net_fakejitter", "0", FCVAR_CHEAT, "Jitter fakelag packet time" );
4646

4747
static ConVar net_compressvoice( "net_compressvoice", "0", 0, "Attempt to compress out of band voice payloads (360 only)." );
48-
ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "1", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." );
48+
ConVar net_usesocketsforloopback( "net_usesocketsforloopback", "0", 0, "Use network sockets layer even for listen server local player's packets (multiplayer only)." );
4949

5050
#ifdef _DEBUG
5151
static ConVar fakenoise ( "net_fakenoise", "0", FCVAR_CHEAT, "Simulate corrupt network packets (changes n bits per packet randomly)" );

0 commit comments

Comments
 (0)