@@ -152,13 +152,13 @@ void CCSViewRender::PerformNightVisionEffect( const CViewSetup &view )
152152 render->ViewDrawFade ( overlaycolor, pMaterial );
153153
154154 // Only one pass in DX7.
155- if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel () >= 80 )
155+ /* if ( g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80 )
156156 {
157157 CMatRenderContextPtr pRenderContext( materials );
158158 pRenderContext->DrawScreenSpaceQuad( pMaterial );
159159 render->ViewDrawFade( overlaycolor, pMaterial );
160160 pRenderContext->DrawScreenSpaceQuad( pMaterial );
161- }
161+ }*/
162162 }
163163 }
164164}
@@ -211,6 +211,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
211211 render->ViewDrawFade ( overlaycolor, pMaterial );
212212
213213 // just do one pass for dxlevel < 80.
214+ /*
214215 if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
215216 {
216217 pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
@@ -221,6 +222,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
221222 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
222223 m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
223224 }
225+ */
224226 }
225227 else if ( m_pFlashTexture )
226228 {
@@ -233,7 +235,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
233235 render->ViewDrawFade ( overlaycolor, pMaterial );
234236
235237 // just do one pass for dxlevel < 80.
236- if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel () >= 80 )
238+ /* if (g_pMaterialSystemHardwareConfig->GetDXSupportLevel() >= 80)
237239 {
238240 pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
239241 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
@@ -242,7 +244,7 @@ void CCSViewRender::PerformFlashbangEffect( const CViewSetup &view )
242244 pRenderContext->DrawScreenSpaceRectangle( pMaterial, view.x, view.y, view.width, view.height,
243245 0, 0, m_pFlashTexture->GetActualWidth()-1, m_pFlashTexture->GetActualHeight()-1,
244246 m_pFlashTexture->GetActualWidth(), m_pFlashTexture->GetActualHeight() );
245- }
247+ }*/
246248 }
247249
248250 // this does the pure white overlay part of the flashbang effect.
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