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Update README.md
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README.md

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@@ -36,13 +36,10 @@ image_filter_water_pos [ top-left | top-right | center | bottom-left | bottom-ri
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# becareful not to set this too high or it will use too much memory.
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#
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# For example (during testing) a 200KB JPEG file (1024x768) will take up 4MB of memory
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# when loaded; but when resampled to twice the the size, the memory
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# use jumps to 20.1MB
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# when loaded; but when resampled to 2x the the size, the memory use jumps to 20.1MB
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# Mathematically make sense: 4MB * 2x * 2y = 4 * 2 * 2 = 16MB + 4MB (original image) = 20MB
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image_filter_scale_max 3;
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# If you think about it (mathematically), it make sense. If you take a fully filled 4MB
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# memory block and increase it in 2-dimension (x*y) by 3x or 4MB * 3(x + y) = 36MB of
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# possible memory will be taken.
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```
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# What does this solve?

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