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README.md

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@@ -48,7 +48,7 @@ Loading scenes with this package implies that the scenes **will always be loaded
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Before we go into each one, let's understand how we got there. There are some core differences between loading scenes with the `SceneManager` and via Addressables.
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- | SceneManager | Addressables
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x | SceneManager | Addressables
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--- | --- | ---
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Scene Reference | Build Index, Scene Name or Path | Asset Reference, Address Runtime Key
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Active Scene | Managed through `SceneManager` | None
@@ -302,4 +302,4 @@ Check if your Addressables Play Mode Script is `Use Asset Database`, otherwise y
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Don't hesitate to create [issues](https://github.com/joaoborks/myunitytools-sceneloader/issues) for suggestions and bugs. Have fun!
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Don't hesitate to create [issues](https://github.com/joaoborks/myunitytools-sceneloader/issues) for suggestions and bugs. Have fun!

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