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fix: upgrade to unity 2023.2 (#22)
1 parent a22109b commit 3aac886

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.github/workflows/release.yml

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@semantic-release/git
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branch: main
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env:
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GH_TOKEN: ${{ secrets.GH_TOKEN }}
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GH_TOKEN: ${{ secrets.GH_TOKEN }}
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- name: Post Release Checkout
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id: post_release
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uses: actions/checkout@v3

.github/workflows/test.yml

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project-path:
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- ./
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testMode:
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# TODO: Restore playmode tests once Unity fixes the linux editor tests issue: https://github.com/mygamedevtools/scene-loader/issues/18
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# - playmode
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- standalone
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- playmode
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steps:
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- uses: actions/checkout@v3
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with:
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key: Library-${{ matrix.project-path }}
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restore-keys: |
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Library-
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- uses: game-ci/unity-test-runner@v3
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- uses: game-ci/unity-test-runner@v4
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id: tests
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env:
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UNITY_LICENSE: ${{ secrets.UNITY_LICENSE }}

Packages/manifest.json

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{
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"dependencies": {
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"com.cysharp.unitask": "2.3.3",
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"com.cysharp.unitask": "2.5.0",
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"com.mygamedevtools.script-template": "3.4.0",
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"com.unity.addressables": "1.21.15",
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"com.unity.feature.development": "1.0.1",
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"com.unity.addressables": "1.21.19",
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"com.unity.feature.development": "1.0.2",
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"com.unity.ide.visualstudio": "2.0.22",
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"com.unity.textmeshpro": "3.0.6",
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"com.unity.timeline": "1.7.5",
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"com.unity.ugui": "1.0.0",
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"com.unity.timeline": "1.8.6",
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"com.unity.ugui": "2.0.0",
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"com.unity.modules.accessibility": "1.0.0",
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"com.unity.modules.ai": "1.0.0",
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"com.unity.modules.androidjni": "1.0.0",
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"com.unity.modules.animation": "1.0.0",

Packages/mygamedevtools-scene-loader/Runtime/Interfaces/ILoadSceneInfo.cs

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/**
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* ILoadSceneInfo.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 8/24/2022 (en-US)
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*/
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using UnityEngine.SceneManagement;
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namespace MyGameDevTools.SceneLoading

Packages/mygamedevtools-scene-loader/Runtime/Interfaces/ISceneLoader.cs

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/**
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* ISceneLoader.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 7/16/2022 (en-US)
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*/
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using UnityEngine.SceneManagement;
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namespace MyGameDevTools.SceneLoading

Packages/mygamedevtools-scene-loader/Runtime/Interfaces/ISceneLoaderAsync.cs

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/**
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* ISceneLoaderAsync.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 8/15/2022 (en-US)
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*/
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#if ENABLE_UNITASK
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using Cysharp.Threading.Tasks;
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#endif

Packages/mygamedevtools-scene-loader/Runtime/Interfaces/ISceneManager.cs

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/**
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* ISceneManager.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 2022-12-21
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*/
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using System;
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using System.Threading.Tasks;
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using UnityEngine.SceneManagement;

Packages/mygamedevtools-scene-loader/Runtime/Loading/LoadingBehavior.cs

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/**
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* LoadingBehavior.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 7/23/2022 (en-US)
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*/
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using UnityEngine;
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namespace MyGameDevTools.SceneLoading

Packages/mygamedevtools-scene-loader/Runtime/Loading/LoadingFader.cs

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/**
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* LoadingFader.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 7/23/2022 (en-US)
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*/
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using System.Collections;
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using UnityEngine;
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Packages/mygamedevtools-scene-loader/Runtime/Loading/LoadingFeedbackSlider.cs

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/**
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* LoadingFeedbackSlider.cs
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* Created by: João Borks [joao.borks@gmail.com]
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* Created on: 7/23/2022 (en-US)
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*/
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using UnityEngine;
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using UnityEngine.UI;
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