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gps: Removed redundant word and removeLinePoints function returns true/false (#523)
* Added description and new export functions
* Check whether parameters can be converted to numbers and convert them
* Check whether parameters can be converted to numbers and convert them
* Added spacing in the text in some places
* Fixed warning that posX and posY was defined before
* Fixed spacing
* Few text improvements in meta.xml
* removeLinePoints function returns true/false
* Removed redundant word
* Adjusted description removeLinePoints function
* Fixed that when addLinePoint was called multiple times without deleting the previous points at different paths, not all drawn lines of the client HUD mini map were removed
* Increased version
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Co-authored-by: Dutchman101 <12105539+Dutchman101@users.noreply.github.com>
Copy file name to clipboardExpand all lines: [gameplay]/gps/meta.xml
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<meta>
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<infoauthor="arc_"type="script"version="1.1.0"description="Calculates and displays the quickest road path between two points/nodes on the map. Commands: /path node1 node2 /path2 x y [z]. Resource contains export functions for custom logic."/>
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<infoauthor="arc_"type="script"version="1.1.1"description="Calculates and displays the quickest road path between two points/nodes on the map. Commands: /path node1 node2 /path2 x y [z]. Resource contains export functions for custom logic."/>
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<scriptsrc="util.lua"type="client"/>
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<scriptsrc="client.lua"type="client"/>
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Function returns true if successful otherwise false.
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Draws the path on the client HUD mini map in ascending order. For example, if you use the table returned by the calculatePathByCoords
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or calculatePathByNodeIDs function.
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If you add your own line points points they must be very close to each other, otherwise the path will not be drawn properly.-->
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If you add your own line points they must be very close to each other, otherwise the path will not be drawn properly.-->
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