@@ -3099,13 +3099,15 @@ void CGame::Packet_Vehicle_InOut ( CVehicleInOutPacket& Packet )
30993099 Arguments.PushElement ( pVehicle ); // vehicle
31003100 Arguments.PushNumber ( ucOccupiedSeat ); // seat
31013101 Arguments.PushBoolean ( false ); // jacker
3102+ Arguments.PushBoolean ( false ); // forcedByScript
31023103 pPlayer->CallEvent ( " onPlayerVehicleExit" , Arguments );
31033104
31043105 // Call the vehicle->player event
31053106 CLuaArguments Arguments2;
31063107 Arguments2.PushElement ( pPlayer ); // player
31073108 Arguments2.PushNumber ( ucOccupiedSeat ); // seat
31083109 Arguments2.PushBoolean ( false ); // jacker
3110+ Arguments2.PushBoolean ( false ); // forcedByScript
31093111 pVehicle->CallEvent ( " onVehicleExit" , Arguments2 );
31103112 }
31113113 }
@@ -3160,13 +3162,15 @@ void CGame::Packet_Vehicle_InOut ( CVehicleInOutPacket& Packet )
31603162 Arguments.PushElement ( pVehicle ); // vehicle
31613163 Arguments.PushNumber ( ucOccupiedSeat ); // seat
31623164 Arguments.PushBoolean ( false ); // jacker
3165+ Arguments.PushBoolean ( false ); // forcedByScript
31633166 pPlayer->CallEvent ( " onPlayerVehicleExit" , Arguments );
31643167
31653168 // Call the vehicle->player event
31663169 CLuaArguments Arguments2;
31673170 Arguments2.PushElement ( pPlayer ); // player
31683171 Arguments2.PushNumber ( ucOccupiedSeat ); // seat
31693172 Arguments2.PushBoolean ( false ); // jacker
3173+ Arguments2.PushBoolean ( false ); // forcedByScript
31703174 pVehicle->CallEvent ( " onVehicleExit" , Arguments2 );
31713175 }
31723176
@@ -3205,13 +3209,15 @@ void CGame::Packet_Vehicle_InOut ( CVehicleInOutPacket& Packet )
32053209 ArgumentsExit.PushElement ( pVehicle ); // vehicle
32063210 ArgumentsExit.PushNumber ( 0 ); // seat
32073211 ArgumentsExit.PushElement ( pPlayer ); // jacker
3212+ ArgumentsExit.PushBoolean ( false ); // forcedByScript
32083213 pJacked->CallEvent ( " onPlayerVehicleExit" , ArgumentsExit );
32093214
32103215 // Execute the vehicle->vehicle script function for the jacked player
32113216 CLuaArguments ArgumentsExit2;
32123217 ArgumentsExit2.PushElement ( pJacked ); // player
32133218 ArgumentsExit2.PushNumber ( 0 ); // seat
32143219 ArgumentsExit2.PushElement ( pPlayer ); // jacker
3220+ ArgumentsExit2.PushBoolean ( false ); // forcedByScript
32153221 pVehicle->CallEvent ( " onVehicleExit" , ArgumentsExit2 );
32163222
32173223
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