@@ -131,7 +131,7 @@ void CMultiplayerSA::SetGrainLevel(BYTE ucLevel)
131131 GrainEffect::dwGrainStrength = static_cast <DWORD>(ucLevel);
132132
133133 if (bEnable == bOverridden)
134- return ;
134+ return ;
135135
136136 if (bEnable)
137137 {
@@ -166,31 +166,31 @@ void CMultiplayerSA::SetNightVisionEnabled(bool bEnabled, bool bNoiseEnabled)
166166 }
167167}
168168
169- void CMultiplayerSA::SetUnderwaterEffectEnabled (bool isEnabled)
169+ void CMultiplayerSA::SetUnderwaterEffectEnabled (bool isEnabled) const noexcept
170170{
171- MemPutFast<uint8_t >(VAR_CPostEffects_WaterEnable, isEnabled ? 1 : 0 );
171+ MemPutFast<std:: uint8_t >(VAR_CPostEffects_WaterEnable, isEnabled ? 1 : 0 );
172172}
173173
174- void CMultiplayerSA::SetUnderwaterEffectSpeed (float speed, float frequency)
174+ void CMultiplayerSA::SetUnderwaterEffectSpeed (float speed, float frequency) const noexcept
175175{
176176 MemPutFast<float >(VAR_CPostEffects_WaterSpeed, speed);
177177 MemPutFast<float >(VAR_CPostEffects_WaterFreq, frequency);
178178}
179179
180180void CMultiplayerSA::SetUnderwaterDarkness (bool isEnabled, float fullDarknessDepth)
181181{
182- MemPutFast<uint8_t >(VAR_CPostEffects_WaterDepthDarkessEnabled, isEnabled ? 1 : 0 );
182+ MemPutFast<std:: uint8_t >(VAR_CPostEffects_WaterDepthDarkessEnabled, isEnabled ? 1 : 0 );
183183
184184 MemPutFast<float >(VAR_CPostEffects_WaterFullDarknessDepth, fullDarknessDepth);
185185}
186186
187- void CMultiplayerSA::ResetUnderwaterEffect ()
187+ void CMultiplayerSA::ResetUnderwaterEffect () noexcept
188188{
189189 this ->SetUnderwaterEffectEnabled (false );
190190 this ->SetUnderwaterEffectSpeed (DEFAULT_UNDERWATER_EFFECT_SPEED, DEFAULT_UNDERWATER_EFFECT_FREQUENCY);
191191}
192192
193- void CMultiplayerSA::ResetUnderwaterDarkness ()
193+ void CMultiplayerSA::ResetUnderwaterDarkness () noexcept
194194{
195195 this ->SetUnderwaterDarkness (false , DEFAULT_UNDERWATER_FULL_DARKNESS_DEPTH);
196196}
@@ -225,16 +225,16 @@ bool CMultiplayerSA::IsThermalVisionEnabled()
225225 return (*(BYTE*)0xC402B9 == 1 );
226226}
227227
228- void CMultiplayerSA::GetUnderwaterEffect (bool & isEnabled, float & speed, float & frequency)
228+ void CMultiplayerSA::GetUnderwaterEffect (bool & isEnabled, float & speed, float & frequency) const noexcept
229229{
230230 isEnabled = (*(uint8_t *)VAR_CPostEffects_WaterEnable == 1 ) || (*(float *)VAR_CWeather_UnderWaterness) >= (*(float *)VAR_CPostEffects_WaterFxStartUnderWaterness);
231231 speed = (*(float *)VAR_CPostEffects_WaterSpeed);
232232 frequency = (*(float *)VAR_CPostEffects_WaterFreq);
233233}
234234
235- void CMultiplayerSA::GetUnderwaterDarkness (bool & isEnabled, float & fullDarknessDepth)
235+ void CMultiplayerSA::GetUnderwaterDarkness (bool & isEnabled, float & fullDarknessDepth) const noexcept
236236{
237- isEnabled = (*(uint8_t *)VAR_CPostEffects_WaterDepthDarkessEnabled);
237+ isEnabled = (*(std:: uint8_t *)VAR_CPostEffects_WaterDepthDarkessEnabled);
238238 fullDarknessDepth = (*(float *)VAR_CPostEffects_WaterFullDarknessDepth);
239239}
240240
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