@@ -360,8 +360,8 @@ CClientGame::~CClientGame(void)
360360 // playing these special IDS.
361361 if (m_bGameLoaded)
362362 {
363- g_pGame->GetAudio ()->PlayFrontEndSound (35 );
364- g_pGame->GetAudio ()->PlayFrontEndSound (48 );
363+ g_pGame->GetAudioEngine ()->PlayFrontEndSound (35 );
364+ g_pGame->GetAudioEngine ()->PlayFrontEndSound (48 );
365365 }
366366
367367 // Reset the GUI input mode
@@ -442,7 +442,7 @@ CClientGame::~CClientGame(void)
442442 g_pGame->SetPreWeaponFireHandler (NULL );
443443 g_pGame->SetPostWeaponFireHandler (NULL );
444444 g_pGame->SetTaskSimpleBeHitHandler (NULL );
445- g_pGame->GetAudio ()->SetWorldSoundHandler (NULL );
445+ g_pGame->GetAudioEngine ()->SetWorldSoundHandler (NULL );
446446 g_pCore->SetMessageProcessor (NULL );
447447 g_pCore->GetKeyBinds ()->SetKeyStrokeHandler (NULL );
448448 g_pCore->GetKeyBinds ()->SetCharacterKeyHandler (NULL );
@@ -733,8 +733,8 @@ void CClientGame::DoPulsePreHUDRender(bool bDidUnminimize, bool bDidRecreateRend
733733 m_bWasMinimized = false ;
734734
735735 // Reverse any mute on minimize effects
736- g_pGame->GetAudio ()->SetEffectsMasterVolume (g_pGame->GetSettings ()->GetSFXVolume ());
737- g_pGame->GetAudio ()->SetMusicMasterVolume (g_pGame->GetSettings ()->GetRadioVolume ());
736+ g_pGame->GetAudioEngine ()->SetEffectsMasterVolume (g_pGame->GetSettings ()->GetSFXVolume ());
737+ g_pGame->GetAudioEngine ()->SetMusicMasterVolume (g_pGame->GetSettings ()->GetRadioVolume ());
738738 m_pManager->GetSoundManager ()->SetMinimizeMuted (false );
739739 }
740740
@@ -3916,10 +3916,10 @@ void CClientGame::IdleHandler(void)
39163916
39173917 // Apply mute on minimize options
39183918 if (bMuteAll || g_pCore->GetCVars ()->GetValue <bool >(" mute_radio_when_minimized" ))
3919- g_pGame->GetAudio ()->SetMusicMasterVolume (0 );
3919+ g_pGame->GetAudioEngine ()->SetMusicMasterVolume (0 );
39203920
39213921 if (bMuteAll || g_pCore->GetCVars ()->GetValue <bool >(" mute_sfx_when_minimized" ))
3922- g_pGame->GetAudio ()->SetEffectsMasterVolume (0 );
3922+ g_pGame->GetAudioEngine ()->SetEffectsMasterVolume (0 );
39233923
39243924 if (bMuteAll || g_pCore->GetCVars ()->GetValue <bool >(" mute_mta_when_minimized" ))
39253925 m_pManager->GetSoundManager ()->SetMinimizeMuted (true );
@@ -5612,10 +5612,10 @@ void CClientGame::ResetMapInfo(void)
56125612 g_pClientGame->SetBirdsEnabled (true );
56135613
56145614 // Ambient sounds
5615- g_pGame->GetAudio ()->ResetAmbientSounds ();
5615+ g_pGame->GetAudioEngine ()->ResetAmbientSounds ();
56165616
56175617 // World sounds
5618- g_pGame->GetAudio ()->ResetWorldSounds ();
5618+ g_pGame->GetAudioEngine ()->ResetWorldSounds ();
56195619
56205620 // Cheats
56215621 g_pGame->ResetCheats ();
@@ -6454,9 +6454,9 @@ void CClientGame::SetDevelopmentMode(bool bEnable, bool bEnableWeb)
64546454 m_bDevelopmentMode = bEnable;
64556455
64566456 if (m_bDevelopmentMode)
6457- g_pGame->GetAudio ()->SetWorldSoundHandler (CClientGame::StaticWorldSoundHandler);
6457+ g_pGame->GetAudioEngine ()->SetWorldSoundHandler (CClientGame::StaticWorldSoundHandler);
64586458 else
6459- g_pGame->GetAudio ()->SetWorldSoundHandler (NULL );
6459+ g_pGame->GetAudioEngine ()->SetWorldSoundHandler (NULL );
64606460
64616461 if (g_pCore->IsWebCoreLoaded ())
64626462 g_pCore->GetWebCore ()->SetTestModeEnabled (bEnableWeb);
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