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21 changes: 9 additions & 12 deletions src/renderers/webgl/WebGLTextures.js
Original file line number Diff line number Diff line change
Expand Up @@ -1575,7 +1575,7 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
}

// Setup storage for internal depth/stencil buffers and bind to correct framebuffer
function setupRenderBufferStorage( renderbuffer, renderTarget, isMultisample ) {
function setupRenderBufferStorage( renderbuffer, renderTarget, useMultisample ) {

_gl.bindRenderbuffer( _gl.RENDERBUFFER, renderbuffer );

Expand All @@ -1588,15 +1588,13 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
const glAttachmentType = renderTarget.stencilBuffer ? _gl.DEPTH_STENCIL_ATTACHMENT : _gl.DEPTH_ATTACHMENT;

// set up the attachment
const samples = getRenderTargetSamples( renderTarget );
const isUseMultisampledRTT = useMultisampledRTT( renderTarget );
if ( isUseMultisampledRTT ) {
if ( useMultisampledRTT( renderTarget ) ) {

multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );

} else if ( isMultisample ) {
} else if ( useMultisample ) {

_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );

} else {

Expand All @@ -1617,15 +1615,14 @@ function WebGLTextures( _gl, extensions, state, properties, capabilities, utils,
const glFormat = utils.convert( texture.format, texture.colorSpace );
const glType = utils.convert( texture.type );
const glInternalFormat = getInternalFormat( texture.internalFormat, glFormat, glType, texture.colorSpace );
const samples = getRenderTargetSamples( renderTarget );

if ( isMultisample && useMultisampledRTT( renderTarget ) === false ) {
if ( useMultisampledRTT( renderTarget ) ) {

_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );

} else if ( useMultisampledRTT( renderTarget ) ) {
} else if ( useMultisample ) {

multisampledRTTExt.renderbufferStorageMultisampleEXT( _gl.RENDERBUFFER, samples, glInternalFormat, renderTarget.width, renderTarget.height );
_gl.renderbufferStorageMultisample( _gl.RENDERBUFFER, getRenderTargetSamples( renderTarget ), glInternalFormat, renderTarget.width, renderTarget.height );

} else {

Expand Down