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  1. Moving pointers to uintptr_t, this allows to work on x64 arch
  2. Restore old linux/sdl code, new Makefile to compile it on linux
  3. Removed double buffering part(theoretically u could enable it via macro, but doesn't look like it works for real)
  4. Memory bug, nes draws on a bitmap which is created with some additional area, to partitial draw sprites outside of screen
  5. Fixed one mistake APU DMC Register, treated as volume + x while in fact should be volume = x
  6. Allow to not specify (lockWrite, freeWrite) in custom driver. For now we create bitmap in those functions, which is never used for any other purposes but to display width/heigh in case NOFRENDO_DEBUG_ENABLED

…ome a real problem cause all reality casts to 32 bit, including 64 bit pointer :D)
@frostmorn frostmorn changed the title Inital from external repo Some changes Oct 22, 2025
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