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chapter-20/chapter-20.md

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@@ -860,7 +860,7 @@ We will need a new method to the set up the values for the materials uniform:
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```java
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public class RenderBuffers {
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...
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public void setupMaterialsUniform(TextureCache textureCache, MaterialCache materialCache) {
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private void setupMaterialsUniform(TextureCache textureCache, MaterialCache materialCache) {
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List<Texture> textures = textureCache.getAll().stream().toList();
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int numTextures = textures.size();
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if (numTextures > MAX_TEXTURES) {

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