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fixup: whitespace and testing of filtered types
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llvm/test/CodeGen/DirectX/Metadata/cbuffer-metadata.ll

Lines changed: 7 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -8,7 +8,7 @@ target triple = "dxil-pc-shadermodel6.6-compute"
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@CB1.cb = global target("dx.CBuffer", %__cblayout_CB1) poison
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@CB1.str = private unnamed_addr constant [4 x i8] c"CB1\00", align 1
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11-
%__cblayout_CB2 = type <{ float, [4 x i8], double, float, half, i16, i64, i32 }>
11+
%__cblayout_CB2 = type <{ float, target("dx.Padding", 4), double, float, half, i16, i64, i32 }>
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@CB2.cb = global target("dx.CBuffer", %__cblayout_CB2) poison
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@CB2.str = private unnamed_addr constant [4 x i8] c"CB2\00", align 1
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@@ -40,6 +40,7 @@ define void @test() #0 {
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; }
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%CB1.cb_h = call target("dx.CBuffer", %__cblayout_CB1)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 0, i32 1, i32 0, ptr @CB1.str)
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; cbuffer CB2 : register(b0) {
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; float a;
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; double b;
@@ -49,9 +50,9 @@ define void @test() #0 {
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; int64_t f;
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; int g;
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;}
52-
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%CB2.cb_h = call target("dx.CBuffer", %__cblayout_CB2)
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@llvm.dx.resource.handlefrombinding(i32 0, i32 1, i32 1, i32 0, ptr @CB2.str)
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; cbuffer CB3 : register(b5) {
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; double B0;
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; float3 B1;
@@ -71,6 +72,10 @@ define void @test() #0 {
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attributes #0 = { noinline nounwind "hlsl.shader"="compute" }
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75+
; CHECK: %CBuffer.CB1 = type { { float, i32, double, <2 x i32> } }
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; CHECK: %CBuffer.CB2 = type { { float, double, float, half, i16, i64, i32 } }
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; CHECK: %CBuffer.MyConstants = type { { double, <3 x float>, float, <3 x double>, half, <2 x double>, float, <3 x half>, <3 x half> } }
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; CHECK: @CB1 = external constant %CBuffer.CB1
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; CHECK: @CB2 = external constant %CBuffer.CB2
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; CHECK: @MyConstants = external constant %CBuffer.MyConstants

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