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| 1 | + /** |
| 2 | + * @authors: [@remedcu] |
| 3 | + * @reviewers: [@clesaege] |
| 4 | + * @auditors: [] |
| 5 | + * @bounties: [] |
| 6 | + * @deployments: [] |
| 7 | + */ |
| 8 | + |
| 9 | +pragma solidity ^0.4.15; |
| 10 | + |
| 11 | +import "./BlockhashRNG.sol"; |
| 12 | + |
| 13 | +/** |
| 14 | + * @title Random Number Generator using blockhash with fallback from the last 256 blockhash mined. |
| 15 | + * @author Shebin John - <admin@remedcu.com> |
| 16 | + * |
| 17 | + * Random Number Generator returning the blockhash with a backup behaviour. |
| 18 | + * This contract implements the RNG standard and gives parties incentives to save the blockhash to avoid it to become unreachable after 256 blocks. |
| 19 | + * In case no one called it within the 256 blocks, it returns the blockhash from any one of the last mined 256 blocks. |
| 20 | + * Thus allowing the contract to still return a value even after 256 blocks. |
| 21 | + * Allows saving the random number for use in the future. |
| 22 | + * The first party to call the save function gets the reward. |
| 23 | + * This contract must be used when returning 0 is a worse failure mode than returning another blockhash. |
| 24 | + * Note that if someone calls it within the timeframe, this contracts acts exactly as BlockHashRNG. |
| 25 | + */ |
| 26 | +contract BlockHashRNGFallback is BlockHashRNG { |
| 27 | + |
| 28 | + /** @dev Save the random number for this blockhash and give the reward to the caller. |
| 29 | + * @param _block Block the random number is linked to. |
| 30 | + */ |
| 31 | + function saveRN(uint _block) public { |
| 32 | + if (_block < block.number && randomNumber[_block] == 0) { // If the random number is not already set and can be. |
| 33 | + // Returns the blockhash of _block if accessible (one of the last 256 blocks). |
| 34 | + // If the blockhash hasn't been saved in time, return a blockhash of a block in range as a fallback. |
| 35 | + randomNumber[_block] = uint(blockhash((block.number-1) - (block.number-1-_block)%256)); |
| 36 | + } |
| 37 | + |
| 38 | + if (randomNumber[_block] != 0) { // If the random number is set. |
| 39 | + uint rewardToSend = reward[_block]; |
| 40 | + reward[_block] = 0; |
| 41 | + msg.sender.send(rewardToSend); // Note that the use of send is on purpose as we don't want to block in case the msg.sender has a fallback issue. |
| 42 | + } |
| 43 | + } |
| 44 | + |
| 45 | +} |
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