|
| 1 | +@@ -0,0 +1,104 @@ |
| 2 | +console.log("Hello World"); |
| 3 | + |
| 4 | +var canvas = document.getElementById("canvas"); |
| 5 | +var c = canvas.getContext("2d"); |
| 6 | +var tx = window.innerWidth; |
| 7 | +var ty = window.innerHeight; |
| 8 | +canvas.width = tx; |
| 9 | +canvas.height = ty; |
| 10 | +//c.lineWidth= 5; |
| 11 | +//c.globalAlpha = 0.5; |
| 12 | + |
| 13 | +var mousex = 0; |
| 14 | +var mousey = 0; |
| 15 | + |
| 16 | +addEventListener("mousemove", function() { |
| 17 | + mousex = event.clientX; |
| 18 | + mousey = event.clientY; |
| 19 | +}); |
| 20 | + |
| 21 | + |
| 22 | +var grav = 0.99; |
| 23 | +c.strokeWidth=5; |
| 24 | +function randomColor() { |
| 25 | + return ( |
| 26 | + "rgba(" + |
| 27 | + Math.round(Math.random() * 250) + |
| 28 | + "," + |
| 29 | + Math.round(Math.random() * 250) + |
| 30 | + "," + |
| 31 | + Math.round(Math.random() * 250) + |
| 32 | + "," + |
| 33 | + Math.ceil(Math.random() * 10) / 10 + |
| 34 | + ")" |
| 35 | + ); |
| 36 | +} |
| 37 | + |
| 38 | +function Ball() { |
| 39 | + this.color = randomColor(); |
| 40 | + this.radius = Math.random() * 20 + 14; |
| 41 | + this.startradius = this.radius; |
| 42 | + this.x = Math.random() * (tx - this.radius * 2) + this.radius; |
| 43 | + this.y = Math.random() * (ty - this.radius); |
| 44 | + this.dy = Math.random() * 2; |
| 45 | + this.dx = Math.round((Math.random() - 0.5) * 10); |
| 46 | + this.vel = Math.random() /5; |
| 47 | + this.update = function() { |
| 48 | + c.beginPath(); |
| 49 | + c.arc(this.x, this.y, this.radius, 0, 2 * Math.PI); |
| 50 | + c.fillStyle = this.color; |
| 51 | + c.fill(); |
| 52 | + //c.stroke(); |
| 53 | + }; |
| 54 | +} |
| 55 | + |
| 56 | +var bal = []; |
| 57 | +for (var i=0; i<50; i++){ |
| 58 | + bal.push(new Ball()); |
| 59 | +} |
| 60 | + |
| 61 | +function animate() { |
| 62 | + if (tx != window.innerWidth || ty != window.innerHeight) { |
| 63 | + tx = window.innerWidth; |
| 64 | + ty = window.innerHeight; |
| 65 | + canvas.width = tx; |
| 66 | + canvas.height = ty; |
| 67 | + } |
| 68 | + requestAnimationFrame(animate); |
| 69 | + c.clearRect(0, 0, tx, ty); |
| 70 | + for (var i = 0; i < bal.length; i++) { |
| 71 | + bal[i].update(); |
| 72 | + bal[i].y += bal[i].dy; |
| 73 | + bal[i].x += bal[i].dx; |
| 74 | + if (bal[i].y + bal[i].radius >= ty) { |
| 75 | + bal[i].dy = -bal[i].dy * grav; |
| 76 | + } else { |
| 77 | + bal[i].dy += bal[i].vel; |
| 78 | + } |
| 79 | + if(bal[i].x + bal[i].radius > tx || bal[i].x - bal[i].radius < 0){ |
| 80 | + bal[i].dx = -bal[i].dx; |
| 81 | + } |
| 82 | + if(mousex > bal[i].x - 20 && |
| 83 | + mousex < bal[i].x + 20 && |
| 84 | + mousey > bal[i].y -50 && |
| 85 | + mousey < bal[i].y +50 && |
| 86 | + bal[i].radius < 70){ |
| 87 | + //bal[i].x += +1; |
| 88 | + bal[i].radius +=5; |
| 89 | + } else { |
| 90 | + if(bal[i].radius > bal[i].startradius){ |
| 91 | + bal[i].radius += -5; |
| 92 | + } |
| 93 | + } |
| 94 | + |
| 95 | + //forloop end |
| 96 | + } |
| 97 | +//animation end |
| 98 | +} |
| 99 | + |
| 100 | +animate(); |
| 101 | + |
| 102 | +setInterval(function() { |
| 103 | + bal.push(new Ball()); |
| 104 | + bal.splice(0, 1); |
| 105 | +}, 400); |
0 commit comments