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This was preventing shadow maps properties from being updated correctly. What happened was:
- onChange would trigger for WebGLShadowMap model
- The base class syncToModel was called due to the typo
- `save_changes` was called, which clears the `changed` attributes etc.
- The `change` listener on `Renderer` would trigger, and try to look at the changed attributes.
There might be a benefit to wrapping that save_changes call in a "callSoon" function?
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