|
5 | 5 |
|
6 | 6 | /** A possible cargo item. */ |
7 | 7 | class Cargo extends string { |
8 | | - Cargo() { |
9 | | - this = ["Nothing", "Goat", "Cabbage", "Wolf"] |
10 | | - } |
| 8 | + Cargo() { |
| 9 | + this = ["Nothing", "Goat", "Cabbage", "Wolf"] |
11 | 10 | } |
12 | | - |
13 | | - /** A shore, named either `Left` or `Right`. */ |
14 | | - class Shore extends string { |
15 | | - Shore() { |
16 | | - this = "Left" or |
17 | | - this = "Right" |
18 | | - } |
19 | | - |
20 | | - /** Returns the other shore. */ |
21 | | - Shore other() { |
22 | | - this = "Left" and result = "Right" |
23 | | - or |
24 | | - this = "Right" and result = "Left" |
25 | | - } |
| 11 | +} |
| 12 | + |
| 13 | +/** A shore, named either `Left` or `Right`. */ |
| 14 | +class Shore extends string { |
| 15 | + Shore() { |
| 16 | + this = "Left" or |
| 17 | + this = "Right" |
| 18 | + } |
| 19 | + |
| 20 | + /** Returns the other shore. */ |
| 21 | + Shore other() { |
| 22 | + this = "Left" and result = "Right" |
| 23 | + or |
| 24 | + this = "Right" and result = "Left" |
26 | 25 | } |
27 | | - |
28 | | - /** Renders the state as a string. */ |
29 | | - string renderState(Shore manShore, Shore goatShore, Shore cabbageShore, Shore wolfShore) { |
30 | | - result = manShore + "," + goatShore + "," + cabbageShore + "," + wolfShore |
| 26 | +} |
| 27 | + |
| 28 | +/** Renders the state as a string. */ |
| 29 | +string renderState(Shore manShore, Shore goatShore, Shore cabbageShore, Shore wolfShore) { |
| 30 | + result = manShore + "," + goatShore + "," + cabbageShore + "," + wolfShore |
| 31 | +} |
| 32 | + |
| 33 | +/** A record of where everything is. */ |
| 34 | +class State extends string { |
| 35 | + Shore manShore; |
| 36 | + Shore goatShore; |
| 37 | + Shore cabbageShore; |
| 38 | + Shore wolfShore; |
| 39 | + |
| 40 | + State() { this = renderState(manShore, goatShore, cabbageShore, wolfShore) } |
| 41 | + |
| 42 | + /** Returns the state that is reached after ferrying a particular cargo item. */ |
| 43 | + State ferry(Cargo cargo) { |
| 44 | + cargo = "Nothing" and |
| 45 | + result = renderState(manShore.other(), goatShore, cabbageShore, wolfShore) |
| 46 | + or |
| 47 | + cargo = "Goat" and |
| 48 | + result = renderState(manShore.other(), goatShore.other(), cabbageShore, wolfShore) |
| 49 | + or |
| 50 | + cargo = "Cabbage" and |
| 51 | + result = renderState(manShore.other(), goatShore, cabbageShore.other(), wolfShore) |
| 52 | + or |
| 53 | + cargo = "Wolf" and |
| 54 | + result = renderState(manShore.other(), goatShore, cabbageShore, wolfShore.other()) |
31 | 55 | } |
32 | | - |
33 | | - /** A record of where everything is. */ |
34 | | - class State extends string { |
35 | | - Shore manShore; |
36 | | - Shore goatShore; |
37 | | - Shore cabbageShore; |
38 | | - Shore wolfShore; |
39 | | - |
40 | | - State() { this = renderState(manShore, goatShore, cabbageShore, wolfShore) } |
41 | | - |
42 | | - /** Returns the state that is reached after ferrying a particular cargo item. */ |
43 | | - State ferry(Cargo cargo) { |
44 | | - cargo = "Nothing" and |
45 | | - result = renderState(manShore.other(), goatShore, cabbageShore, wolfShore) |
46 | | - or |
47 | | - cargo = "Goat" and |
48 | | - result = renderState(manShore.other(), goatShore.other(), cabbageShore, wolfShore) |
49 | | - or |
50 | | - cargo = "Cabbage" and |
51 | | - result = renderState(manShore.other(), goatShore, cabbageShore.other(), wolfShore) |
52 | | - or |
53 | | - cargo = "Wolf" and |
54 | | - result = renderState(manShore.other(), goatShore, cabbageShore, wolfShore.other()) |
55 | | - } |
56 | | - |
57 | | - /** |
58 | | - * Holds if the state is safe. This occurs when neither the goat nor the cabbage |
59 | | - * can get eaten. |
60 | | - */ |
61 | | - predicate isSafe() { |
62 | | - // The goat can't eat the cabbage. |
63 | | - (goatShore != cabbageShore or goatShore = manShore) and |
64 | | - // The wolf can't eat the goat. |
65 | | - (wolfShore != goatShore or wolfShore = manShore) |
66 | | - } |
67 | | - |
68 | | - /** Returns the state that is reached after safely ferrying a cargo item. */ |
69 | | - State safeFerry(Cargo cargo) { result = this.ferry(cargo) and result.isSafe() } |
70 | | - |
71 | | - string towards() { |
72 | | - manShore = "Left" and result = "to the left" |
73 | | - or |
74 | | - manShore = "Right" and result = "to the right" |
75 | | - } |
76 | | - |
77 | | - /** |
78 | | - * Returns all states that are reachable via safe ferrying. |
79 | | - * `path` keeps track of how it is achieved. |
80 | | - * `visitedStates` keeps track of previously visited states and is used to avoid loops. |
81 | | - */ |
82 | | - State reachesVia(string path, string visitedStates) { |
83 | | - // Reachable in 1 step by ferrying a specific cargo |
84 | | - exists(Cargo cargo | |
85 | | - result = this.safeFerry(cargo) and |
86 | | - visitedStates = result and |
87 | | - path = "First " + cargo + " is ferried " + result.towards() |
88 | | - ) |
89 | | - or |
90 | | - // Reachable by first following pathSoFar and then ferrying cargo |
91 | | - exists(string pathSoFar, string visitedStatesSoFar, Cargo cargo | |
92 | | - result = this.reachesVia(pathSoFar, visitedStatesSoFar).safeFerry(cargo) and |
93 | | - not exists(visitedStatesSoFar.indexOf(result)) and // resulting state is not visited yet |
94 | | - visitedStates = visitedStatesSoFar + "_" + result and |
95 | | - path = pathSoFar + ",\nthen " + cargo + " is ferried " + result.towards() |
96 | | - ) |
97 | | - } |
| 56 | + |
| 57 | + /** |
| 58 | + * Holds if the state is safe. This occurs when neither the goat nor the cabbage |
| 59 | + * can get eaten. |
| 60 | + */ |
| 61 | + predicate isSafe() { |
| 62 | + // The goat can't eat the cabbage. |
| 63 | + (goatShore != cabbageShore or goatShore = manShore) and |
| 64 | + // The wolf can't eat the goat. |
| 65 | + (wolfShore != goatShore or wolfShore = manShore) |
98 | 66 | } |
99 | | - |
100 | | - /** The initial state, where everything is on the left shore. */ |
101 | | - class InitialState extends State { |
102 | | - InitialState() { this = renderState("Left", "Left", "Left", "Left") } |
| 67 | + |
| 68 | + /** Returns the state that is reached after safely ferrying a cargo item. */ |
| 69 | + State safeFerry(Cargo cargo) { result = this.ferry(cargo) and result.isSafe() } |
| 70 | + |
| 71 | + string towards() { |
| 72 | + manShore = "Left" and result = "to the left" |
| 73 | + or |
| 74 | + manShore = "Right" and result = "to the right" |
103 | 75 | } |
104 | | - |
105 | | - /** The goal state, where everything is on the right shore. */ |
106 | | - class GoalState extends State { |
107 | | - GoalState() { this = renderState("Right", "Right", "Right", "Right") } |
| 76 | + |
| 77 | + /** |
| 78 | + * Returns all states that are reachable via safe ferrying. |
| 79 | + * `path` keeps track of how it is achieved. |
| 80 | + * `visitedStates` keeps track of previously visited states and is used to avoid loops. |
| 81 | + */ |
| 82 | + State reachesVia(string path, string visitedStates) { |
| 83 | + // Reachable in 1 step by ferrying a specific cargo |
| 84 | + exists(Cargo cargo | |
| 85 | + result = this.safeFerry(cargo) and |
| 86 | + visitedStates = result and |
| 87 | + path = "First " + cargo + " is ferried " + result.towards() |
| 88 | + ) |
| 89 | + or |
| 90 | + // Reachable by first following pathSoFar and then ferrying cargo |
| 91 | + exists(string pathSoFar, string visitedStatesSoFar, Cargo cargo | |
| 92 | + result = this.reachesVia(pathSoFar, visitedStatesSoFar).safeFerry(cargo) and |
| 93 | + not exists(visitedStatesSoFar.indexOf(result)) and // resulting state is not visited yet |
| 94 | + visitedStates = visitedStatesSoFar + "_" + result and |
| 95 | + path = pathSoFar + ",\nthen " + cargo + " is ferried " + result.towards() |
| 96 | + ) |
108 | 97 | } |
109 | | - |
110 | | - from string path |
111 | | - where any(InitialState i).reachesVia(path, _) = any(GoalState g) |
112 | | - select path + "." |
| 98 | +} |
| 99 | + |
| 100 | +/** The initial state, where everything is on the left shore. */ |
| 101 | +class InitialState extends State { |
| 102 | + InitialState() { this = renderState("Left", "Left", "Left", "Left") } |
| 103 | +} |
| 104 | + |
| 105 | +/** The goal state, where everything is on the right shore. */ |
| 106 | +class GoalState extends State { |
| 107 | + GoalState() { this = renderState("Right", "Right", "Right", "Right") } |
| 108 | +} |
| 109 | + |
| 110 | +from string path |
| 111 | +where any(InitialState i).reachesVia(path, _) = any(GoalState g) |
| 112 | +select path + "." |
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