A React renderer for Two.js β bringing declarative, component-based 2D graphics to React. Build interactive SVG, Canvas, or WebGL scenes using familiar React patterns.
npm install react-two.js react react-dom two.jsimport { Canvas, Rectangle, useFrame } from 'react-two.js'
function RotatingRectangle() {
const ref = useRef()
useFrame((t) => ref.current.rotation = t * 0.5)
return <Rectangle ref={ref} radius={50} fill="#00AEFF" />
}
<Canvas width={800} height={600} autostart={true}>
<RotatingRectangle />
</Canvas>- π¨ Declarative 2D Graphics β Describe your Two.js scene using React components
- β‘ Renderer Agnostic β Switch between SVG, Canvas, and WebGL without changing code
- πͺ React Hooks β Built-in
useFramefor smooth animations anduseTwofor instance access - π¦ Fully Typed β Complete TypeScript support with proper types for all components
- π― Zero Overhead β Direct mapping to Two.js primitives with no performance penalty
- π Everything Works β All Two.js features work seamlessly in React
Create complex 2D scenes using React components:
import { Canvas, Group, Rectangle, Circle, Star, useFrame } from 'react-two.js'
function Scene() {
const groupRef = useRef()
useFrame((elapsed) => {
groupRef.current.rotation = Math.sin(elapsed) * 0.5
})
return (
<Group ref={groupRef} x={400} y={300}>
<Rectangle width={100} height={100} fill="#FF6B6B" />
<Circle radius={40} fill="#4ECDC4" x={60} />
<Star innerRadius={20} outerRadius={40} sides={5} fill="#FFE66D" x={-60} />
</Group>
)
}
<Canvas width={800} height={600} type="webgl">
<Scene />
</Canvas>npm install react-two.js react react-dom two.jsRequirements as peer dependencies:
- React 18.3+
- Two.js v0.8.21+
Important
react-two.js is a React renderer, it must pair with a major version of React, like react-dom.
The <Canvas> component is your entry point. It creates a Two.js instance and manages the rendering context:
import { Canvas } from 'react-two.js'
function App() {
return (
<Canvas
width={800}
height={600}
type="SVGRenderer"
autostart={true}
>
{/* Your scene goes here */}
</Canvas>
)
}Important
Canvas Children Restrictions: Similar to react-three-fiber, the <Canvas> component only accepts react-two.js components as children. DOM elements like <div> or <span> cannot be used inside Canvas. Place UI elements outside the Canvas:
// β
Correct
<div>
<Canvas>
<Circle radius={50} />
</Canvas>
<div className="controls">UI here</div>
</div>
// β Incorrect - will trigger warnings
<Canvas>
<div>This will warn</div>
<Circle radius={50} />
</Canvas>All Two.js primitives are available as React components:
<Canvas width={800} height={600} autostart={true}>
<Circle radius={50} fill="#00AEFF" x={400} y={300} />
<Rectangle width={100} height={60} stroke="#FF0000" linewidth={3} />
<Polygon sides={6} radius={40} fill="#00FF00" />
</Canvas>The useFrame hook runs on every frame, perfect for animations:
import { useRef } from 'react'
import { Rectangle, useFrame } from 'react-two.js'
function AnimatedRectangle() {
const ref = useRef()
useFrame((elapsed) => {
ref.current.rotation = elapsed * 0.5
ref.current.scale = 1 + Math.sin(elapsed) * 0.2
})
return <Rectangle ref={ref} width={50} height={50} fill="#00AEFF" />
}Use useTwo to access the underlying Two.js instance:
import { useTwo } from 'react-two.js'
function Component() {
const { two, width, height } = useTwo()
useEffect(() => {
two.play();
console.log('Canvas size:', width, height)
console.log('Two.js instance:', instance)
}, [])
}<Canvas>β Main container that creates Two.js instance<Group>β Container for organizing and transforming multiple shapes
<Circle>β Circle with radius<Rectangle>β Rectangle with width and height<RoundedRectangle>β Rectangle with rounded corners<Ellipse>β Ellipse with width and height<Line>β Straight line between two points<Polygon>β Regular polygon with specified sides<Star>β Star shape with inner and outer radius<ArcSegment>β Arc segment with start and end angles
<Path>β Custom path with vertices<Points>β Collection of points rendered in one draw call<Text>β Text rendering
<SVG>β Load and interpret SVG files or inline SVG markup<Image>- Basic image class inspired by Figma<Sprite>β Animated sprite sheets<ImageSequence>β Animated image sequence<LinearGradient>β Linear gradient fill<RadialGradient>β Radial gradient fill<Texture>β Texture mapping
Access the Two.js instance and canvas properties:
const { two, width, height } = useTwo()Returns:
twoβ The Two.js instancewidthβ Canvas widthheightβ Canvas height
Register a callback that runs on every animation frame:
useFrame((elapsed: number) => {
// elapsed is time in seconds since animation started
})All Two.js properties work as React props:
<Circle
radius={50}
fill="#00AEFF"
stroke="#000000"
linewidth={2}
opacity={0.8}
x={400}
y={300}
rotation={Math.PI / 4}
scale={1.5}
/>Full TypeScript support with ref types for all components:
import { useRef } from 'react'
import { Circle, RefCircle } from 'react-two.js'
function Component() {
const circleRef = useRef<RefCircle | null>(null)
useEffect(() => {
if (circleRef.current) {
circleRef.current.rotation = Math.PI / 4
}
}, [])
return <Circle ref={circleRef} radius={50} />
}function RotatingGroup() {
const ref = useRef()
useFrame((t) => ref.current.rotation = t)
return (
<Group ref={ref}>
<Rectangle width={100} height={100} fill="#FF6B6B" />
<Circle radius={50} fill="#4ECDC4" x={120} />
</Group>
)
}function () {
const [gradient, setGradient] = useState(null);
const updateRef = useMemo((ref) => {
if (ref) {
setGradient(ref);
}
}, [setGradient]);
return (
<Canvas width={800} height={600}>
<LinearGradient
ref={updateRef}
x1={0} y1={0}
x2={100} y2={100}
stops={[
{ offset: 0, color: '#FF6B6B' },
{ offset: 1, color: '#4ECDC4' }
]}
/>
<Rectangle width={200} height={200} fill={gradient} />
</Canvas>
);
}Load external SVG files or use inline SVG markup with the <SVG> component:
import { SVG } from 'react-two.js'
// Load from external URL
function Logo() {
return (
<SVG
src="/assets/logo.svg"
x={100}
y={100}
onLoad={(group, svg) => {
console.log('SVG loaded with', group.children.length, 'objects')
}}
onError={(error) => {
console.error('Failed to load SVG:', error)
}}
/>
)
}
// Use inline SVG markup
function Icon() {
return (
<SVG
content={`
<svg viewBox="0 0 100 100">
<circle cx="50" cy="50" r="40" fill="#FF6B6B" />
<circle cx="35" cy="40" r="8" fill="white" />
<circle cx="65" cy="40" r="8" fill="white" />
</svg>
`}
x={200}
y={200}
scale={0.5}
/>
)
}
// Animate loaded SVG
function AnimatedIcon() {
const svgRef = useRef()
useFrame((elapsed) => {
if (svgRef.current) {
svgRef.current.rotation = Math.sin(elapsed) * 0.5
svgRef.current.scale = 1 + Math.sin(elapsed * 2) * 0.1
}
})
return <SVG ref={svgRef} src="/icon.svg" x={400} y={300} />
}SVG Props:
srcβ URL to external .svg filecontentβ Inline SVG markup stringx,yβ Positionscale,rotationβ Transform propertiesonLoad(group, svg)β Callback when SVG loads successfullyonError(error)β Callback when loading fails- All Two.js Group properties (fill, stroke, opacity, etc.)
Note
The SVG component uses Two.js's load() method which supports a subset of SVG 1.1 features. Complex SVG features like filters, animations (SMIL), and some advanced elements may not be fully supported. Refer to Two.js SVG documentation for details on supported features.
- Two.js Documentation β Complete Two.js API reference
- Two.js Examples β Interactive examples and demos
- Two.js Repository β Source code and issues
- Two.js Tutor on ChatGPT - Talk to a custom ChatGPT trained on Two.js and react-two.js
# Build the library for npm distribution
npm run build:lib
# Build the documentation site
npm run build:docs
# Preview the documentation locally
npm run preview:docs# Install dependencies
npm install
# Start development server (documentation)
npm run dev
# Run tests
npm test
# Run linting
npm run lintThe development server runs the documentation site which imports the library components directly from the lib/ directory, allowing you to see changes in real-time.
Built on top of Two.js by Jono Brandel. Inspired by Three.js and react-three-fiber.