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README.md

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# Entity Component System
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[![npm](https://img.shields.io/badge/upm-3.7.0-232c37.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/badge/upm-3.7.1-232c37.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/github/stars/elraccoone/unity-entity-component-system.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/badge/build-passing-brightgreen.svg?style=for-the-badge)]()
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/// Destroys the game object of the entity.
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void Destroy ();
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/// Adds an asset to the entity.
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/// Sets the value a property to a Unity Component.
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void SetComponentProperty<UnityComponentType> (ref UnityComponentType entityProperty);
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void AddAsset (UnityEngine.Object asset);
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/// Loads a asset from the controller and adds it as an asset to the entity.
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void AddAsset (string name);

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