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Update README.md
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README.md

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@@ -132,6 +132,8 @@ public abstract class EntityComponent<EntityComponentType, EntitySystemType> : U
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// NOTE: This class allows the usage of [Referenced] and [Protected] objects and primitives.
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/// Sets the game object of the entity active.
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public void SetActive (bool value);
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/// Adds an asset to the entity.
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public void AddAsset (UnityEngine.Object asset);
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/// Loads a resources and adds it as an asset to the entity.

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