@@ -5,7 +5,7 @@ public abstract class EntitySystem<EntitySystemType, EntityComponentType> : IEnt
55 where EntitySystemType : EntitySystem < EntitySystemType , EntityComponentType > , new ( )
66 where EntityComponentType : EntityComponent < EntityComponentType , EntitySystemType > , new ( ) {
77
8- /// Defines whether this component has been initialized.
8+ /// Defines whether this system has been initialized.
99 private bool isInitialized = false ;
1010
1111 /// An instance reference to the controller.
@@ -14,10 +14,10 @@ public abstract class EntitySystem<EntitySystemType, EntityComponentType> : IEnt
1414 /// A list of the system's instantiated entity components.
1515 public System . Collections . Generic . List < EntityComponentType > entities { private set ; get ; } = new System . Collections . Generic . List < EntityComponentType > ( ) ;
1616
17- /// The first instantiated entity compoent if this system.
17+ /// The first instantiated entity compoent if this system has any .
1818 public EntityComponentType entity { private set ; get ; } = null ;
1919
20- /// Defines the number of instantiated entity components this system has.
20+ /// Defines the number of instantiated entity components this system has any .
2121 public int entityCount { private set ; get ; } = 0 ;
2222
2323 /// Defines whether the system has instantiated entity components.
@@ -96,7 +96,7 @@ public bool HasComponentOnEntity<C> (EntityComponentType entity) =>
9696
9797 /// Creates a new entity.
9898 public EntityComponentType CreateEntity ( ) =>
99- new UnityEngine . GameObject ( "entity " + typeof ( EntityComponentType ) . Name )
99+ new UnityEngine . GameObject ( "Entity " + typeof ( EntityComponentType ) . Name )
100100 . AddComponent < EntityComponentType > ( ) ;
101101
102102 /// Clones an entity.
0 commit comments