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README.md

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# Entity Component System
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[![npm](https://img.shields.io/badge/upm-3.4.3-232c37.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/badge/upm-3.5.0-232c37.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/github/stars/elraccoone/unity-entity-component-system.svg?style=for-the-badge)]()
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[![npm](https://img.shields.io/badge/build-passing-brightgreen.svg?style=for-the-badge)]()
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package.json

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{
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"name": "nl.elraccoone.entity-component-system",
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"displayName": "Entity Component System",
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"version": "3.4.3",
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"version": "3.5.0",
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"unity": "2019.1",
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"description": "A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it."
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}

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