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README.md

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@@ -54,7 +54,7 @@ It's recommended to build your entire project around these life cycle methods.
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<img src="https://raw.githubusercontent.com/elraccoone/unity-entity-component-system/master/.github/WIKI/lifecycle.png" width="100%"></br>
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## The basics
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## What's in the box?
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### Controllers
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```
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**Checking Wether Systems Are Enabled:** To check wether [systems](#Systems) are enable or disabled, the controller contains of a method IsSystemEnabled. Invoking the method will return a booling informing if the [system](#Systems) is enabled or not. You can provide the [system's](#System) type using a generic.
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**Checking Whether Systems Are Enabled:** To check whether [systems](#Systems) are enable or disabled, the controller contains of a method IsSystemEnabled. Invoking the method will return a booling informing if the [system](#Systems) is enabled or not. You can provide the [system's](#System) type using a generic.
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```csharp
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public class MainController : Controller {

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