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Update README.md
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README.md

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@@ -117,8 +117,8 @@ abstract class EntityComponent<EntityComponentType, EntitySystemType> : UnityEng
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void SetActive (bool value);
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/// Destroys the game object of the entity.
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void Destroy ();
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/// Sets the value a property to a Unity Component.
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void SetComponentProperty<UnityComponentType> (ref UnityComponentType entityProperty);
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/// Gets a component on an enity and sets it's reference to a property.
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void GetComponentToProperty<UnityComponentType> (ref UnityComponentType entityProperty, bool includeChildren = false, bool includeInactive = false)
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/// Adds an asset to the entity.
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void AddAsset (UnityEngine.Object asset);
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/// Loads a asset from the controller and adds it as an asset to the entity.

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