@@ -54,7 +54,7 @@ Use build in file generator to create new instances for any of these types.
5454
5555``` cs
5656/// Base class for every controller.
57- // NOTE: This class allows the usage of [Injected] systems, services and controller.
57+ /// NOTE: This class allows the usage of [Injected] systems, services and controller.
5858public abstract class Controller {
5959
6060 /// A reference to the controller.
@@ -66,12 +66,12 @@ public abstract class Controller {
6666 public virtual void OnInitialized ();
6767 /// Method invoked when the controller updates, will be called every frame.
6868 public virtual void OnUpdate ();
69- // Method invoked when the controller is drawing the gizmos, will be called
70- // every gizmos draw call.
69+ /// Method invoked when the controller is drawing the gizmos, will be called
70+ /// every gizmos draw call.
7171 public virtual void OnDrawGui ();
7272
73- // Register your systems and services to the controller. This can only be
74- // done during 'OnInitialize' cycle.
73+ /// Register your systems and services to the controller. This can only be
74+ /// done during 'OnInitialize' cycle.
7575 public void Register (params System .Type [] typesOf );
7676 /// Enables systems.
7777 public void EnableSystems (params System .Type [] typesOf );
@@ -98,7 +98,7 @@ public abstract class Controller {
9898
9999``` cs
100100/// Base class for every entity component.
101- // NOTE: This class allows the usage of [Referenced] and [Protected] objects and primitives.
101+ /// NOTE: This class allows the usage of [Referenced] and [Protected] objects and primitives.
102102public abstract class EntityComponent <EntityComponentType , EntitySystemType > : UnityEngine .MonoBehaviour , IEntityComponent
103103 where EntityComponentType : EntityComponent <EntityComponentType , EntitySystemType >, new ()
104104 where EntitySystemType : EntitySystem <EntitySystemType , EntityComponentType >, new () {
@@ -139,7 +139,7 @@ public abstract class EntityComponent<EntityComponentType, EntitySystemType> : U
139139
140140``` cs
141141/// Base class for every entity system.
142- // NOTE: This class allows the usage of [Injected] systems, services and controller.
142+ /// NOTE: This class allows the usage of [Injected] systems, services and controller.
143143public abstract class EntitySystem <EntitySystemType , EntityComponentType > : IEntitySystem
144144 where EntitySystemType : EntitySystem <EntitySystemType , EntityComponentType >, new ()
145145 where EntityComponentType : EntityComponent <EntityComponentType , EntitySystemType >, new () {
@@ -155,41 +155,41 @@ public abstract class EntitySystem<EntitySystemType, EntityComponentType> : IEnt
155155 /// Defines whether the system has instantiated entity components.
156156 public bool hasEntities ;
157157
158- /// Method invoked when the system will initialize.
158+ /// Method invoked when the system will initialize.
159159 public virtual void OnInitialize ();
160160 /// Method invoked when the system is initialized.
161161 public virtual void OnInitialized ();
162162 /// Method invoked when the physics update, will be called every fixed frame.
163163 /// NOTE: Define the ECS_PHYSICS scripting symbol to use this method.
164164 public virtual void OnPhysics ();
165- // Method invoked when the system is drawing the gizmos, will be called
166- // every gizmos draw call.
165+ /// Method invoked when the system is drawing the gizmos, will be called
166+ /// every gizmos draw call.
167167 public virtual void OnUpdate ();
168168 /// Method invoked when the camera renders, will be called every late frame.
169169 /// NOTE: Define the ECS_RENDER scripting symbol to use this method.
170170 public virtual void OnRender ();
171- // Method invoked when the system is drawing the gizmos, will be called
172- // every gizmos draw call.
171+ /// Method invoked when the system is drawing the gizmos, will be called
172+ /// every gizmos draw call.
173173 public virtual void OnDrawGizmos ();
174- // Method invoked when the system is drawing the gui, will be called every
175- // on gui draw call.
174+ /// Method invoked when the system is drawing the gui, will be called every
175+ /// on gui draw call.
176176 public virtual void OnDrawGui ();
177- // Method invoked when the system becomes enabled.
177+ /// Method invoked when the system becomes enabled.
178178 public virtual void OnEnabled ();
179- // Method invoked when the system becomes disabled.
179+ /// Method invoked when the system becomes disabled.
180180 public virtual void OnDisabled ();
181- // Method invoked when an entity of this system is initializing.
181+ /// Method invoked when an entity of this system is initializing.
182182 public virtual void OnEntityInitialize (EntityComponentType entity );
183- // Method invoked when an entity of this system is initialized.
183+ /// Method invoked when an entity of this system is initialized.
184184 public virtual void OnEntityInitialized (EntityComponentType entity );
185- // Method invoked when an entity of this system becomes enabled.
185+ /// Method invoked when an entity of this system becomes enabled.
186186 public virtual void OnEntityEnabled (EntityComponentType entity );
187- // Method invoked when an entity of this system becomes disabled.
187+ /// Method invoked when an entity of this system becomes disabled.
188188 public virtual void OnEntityDisabled (EntityComponentType entity );
189- // Method invoked when an entity of this system will destroy.
189+ /// Method invoked when an entity of this system will destroy.
190190 public virtual void OnEntityWillDestroy (EntityComponentType entity );
191- // Method invoked before the system will update, return whether this system
192- // should update. will be called every frame.
191+ /// Method invoked before the system will update, return whether this system
192+ /// should update. will be called every frame.
193193 public virtual bool ShouldUpdate ();
194194
195195 /// Returns another component on an entity.
@@ -222,7 +222,7 @@ public abstract class EntitySystem<EntitySystemType, EntityComponentType> : IEnt
222222
223223``` cs
224224/// Base class for every service
225- // NOTE: This class allows the usage of [Injected] systems, services and controller.
225+ /// NOTE: This class allows the usage of [Injected] systems, services and controller.
226226public abstract class Service <ServiceType > : IService
227227 where ServiceType : Service <ServiceType >, new () {
228228
@@ -233,11 +233,11 @@ public abstract class Service<ServiceType> : IService
233233 public virtual void OnInitialize ();
234234 /// Method invoked when the system is initialized.
235235 public virtual void OnInitialized ();
236- // Method invoked when the service is drawing the gizmos, will be called
237- // every gizmos draw call.
236+ /// Method invoked when the service is drawing the gizmos, will be called
237+ /// every gizmos draw call.
238238 public virtual void OnDrawGizmos ();
239- // Method invoked when the service is drawing the gui, will be called every
240- // on gui draw call.
239+ /// Method invoked when the service is drawing the gui, will be called every
240+ /// on gui draw call.
241241 public virtual void OnDrawGui ();
242242
243243 /// Starts a coroutine on this service.
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