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README.md

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@@ -134,6 +134,8 @@ public abstract class EntityComponent<EntityComponentType, EntitySystemType> : U
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/// Sets the game object of the entity active.
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public void SetActive (bool value);
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/// Destroys the game object of the entity.
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public void Destroy ();
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/// Adds an asset to the entity.
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public void AddAsset (UnityEngine.Object asset);
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/// Loads a resources and adds it as an asset to the entity.

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