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README.md

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@@ -173,18 +173,6 @@ public class MovementComponent : EntityComponent<MovementComponent, MovementSyst
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```
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### Editor Protection
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Sometimes you want to hide properties from the Unity Editor when they are, for example are managed by the [Systems](#systems). By flagging these properties with the Protected attribute, it will no longer shows up in the Unity Editor, but is still accessible by the [Systems](#systems).
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```csharp
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public class MovementComponent : EntityComponent<MovementComponent, MovementSystem> {
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[Protected] public float currentSpeed;
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}
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```
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````-->
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## Systems
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### Introduction
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```csharp
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public class MovementSystem : EntitySystem<MovementSystem, MovementComponent> { }
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````
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```
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### Virtual On Initialize
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