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README.md

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<div align="center">
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<img src="https://raw.githubusercontent.com/elraccoone/unity-entity-component-system/master/.github/WIKI/repository-readme-splash.png" width="100%">
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<img src="https://raw.githubusercontent.com/jeffreylanters/unity-entity-component-system/master/.github/WIKI/repository-readme-splash.png" width="100%">
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</br>
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[![openupm](https://img.shields.io/npm/v/nl.elraccoone.entity-component-system?label=UPM&registry_uri=https://package.openupm.com&style=for-the-badge&color=232c37)](https://openupm.com/packages/nl.elraccoone.entity-component-system/)
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[![](https://img.shields.io/github/stars/elraccoone/unity-entity-component-system.svg?style=for-the-badge)]()
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[![](https://img.shields.io/github/stars/jeffreylanters/unity-entity-component-system.svg?style=for-the-badge)]()
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[![](https://img.shields.io/badge/build-passing-brightgreen.svg?style=for-the-badge)]()
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A better approach to game design that allows you to concentrate on the actual problems you are solving: the data and behavior that make up your game. By moving from object-oriented to data-oriented design it will be easier for you to reuse the code and easier for others to understand and work on it.
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2020
</br></br>
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[![npm](https://img.shields.io/badge/sponsor_the_project-donate-E12C9A.svg?style=for-the-badge)](https://jeffreylanters.nl/sponsor)
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[![npm](https://img.shields.io/badge/fund_this_project-sponsor-E12C9A.svg?style=for-the-badge)](https://github.com/sponsors/jeffreylanters)
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Hi! My name is Jeffrey Lanters, thanks for checking out my modules! I've been a Unity developer for years when in 2020 I decided to start sharing my modules by open-sourcing them. So feel free to look around. If you're using this module for production, please consider donating to support the project. When using any of the packages, please make sure to **Star** this repository and give credit to **Jeffrey Lanters** somewhere in your app or game. Also keep in mind **it it prohibited to sublicense and/or sell copies of the Software in stores such as the Unity Asset Store!** Thanks for your time.
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Install the latest stable release using the Unity Package Manager by adding the following line to your `manifest.json` file located within your project's Packages directory, or by adding the Git URL to the Package Manager Window inside of Unity.
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```json
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"nl.elraccoone.entity-component-system": "git+https://github.com/elraccoone/unity-entity-component-system"
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"nl.elraccoone.entity-component-system": "git+https://github.com/jeffreylanters/unity-entity-component-system"
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```
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### Using OpenUPM
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It's recommended to get started by using the built-in File Generator. When it's your first time using the ECS, you might want to enable the _Overwrite All Virtuals_ option to see all the available methods for each type of class.
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<img src="https://raw.githubusercontent.com/elraccoone/unity-entity-component-system/master/.github/WIKI/generator.png" width="100%"></br>
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<img src="https://raw.githubusercontent.com/jeffreylanters/unity-entity-component-system/master/.github/WIKI/generator.png" width="100%"></br>
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## Life Cycles
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It's recommended to build your entire project around these life cycle methods.
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<img src="https://raw.githubusercontent.com/elraccoone/unity-entity-component-system/master/.github/WIKI/lifecycle.png" width="100%"></br>
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<img src="https://raw.githubusercontent.com/jeffreylanters/unity-entity-component-system/master/.github/WIKI/lifecycle.png" width="100%"></br>
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## What's in the box?
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