@@ -38,13 +38,13 @@ public static string NAME
3838
3939 private static bool prefsLoaded = false ;
4040
41- private bool mFO_Scene = false ;
41+ private bool mFO_Project = false ;
4242 private bool mFO_Basic = false ;
43- private bool mFO_GUI = false ;
43+ private bool mFO_Scene = false ;
44+ private bool mFO_UI = false ;
45+ private bool mFO_Input = false ;
4446 private bool mFO_Effect = false ;
4547 private bool mFO_ARVR = false ;
46- private bool mFO_Input = false ;
47- private bool mFO_Tool = false ;
4848
4949 public string PROJECT_NAME = "_Project" ;
5050 public const string PROJECT_NAME_SUFFIX = "" ;
@@ -92,33 +92,13 @@ private void Init()
9292
9393 private void Draw ( )
9494 {
95- mFO_Scene = EditorGUILayout . Foldout ( mFO_Scene , "Scene" ) ;
96- if ( mFO_Scene )
97- JCSUnity_EditortUtil . CreateGroup ( Part_Scene ) ;
98-
99- mFO_Basic = EditorGUILayout . Foldout ( mFO_Basic , "Basic" ) ;
100- if ( mFO_Basic )
101- JCSUnity_EditortUtil . CreateGroup ( Part_Basic ) ;
102-
103- mFO_GUI = EditorGUILayout . Foldout ( mFO_GUI , "GUI" ) ;
104- if ( mFO_GUI )
105- JCSUnity_EditortUtil . CreateGroup ( Part_GUI ) ;
106-
107- mFO_Effect = EditorGUILayout . Foldout ( mFO_Effect , "Effect" ) ;
108- if ( mFO_Effect )
109- JCSUnity_EditortUtil . CreateGroup ( Part_Effect ) ;
110-
111- mFO_ARVR = EditorGUILayout . Foldout ( mFO_ARVR , "AR / VR" ) ;
112- if ( mFO_ARVR )
113- JCSUnity_EditortUtil . CreateGroup ( Part_ARVR ) ;
114-
115- mFO_Input = EditorGUILayout . Foldout ( mFO_Input , "Input" ) ;
116- if ( mFO_Input )
117- JCSUnity_EditortUtil . CreateGroup ( Part_Input ) ;
118-
119- mFO_Tool = EditorGUILayout . Foldout ( mFO_Tool , "Tool" ) ;
120- if ( mFO_Tool )
121- JCSUnity_EditortUtil . CreateGroup ( Part_Tool ) ;
95+ mFO_Project = JCSUnity_EditortUtil . Foldout ( mFO_Project , "Project" , Part_Project , "d_Folder Icon" ) ;
96+ mFO_Basic = JCSUnity_EditortUtil . Foldout ( mFO_Basic , "Basic" , Part_Basic , "_Popup" ) ;
97+ mFO_Scene = JCSUnity_EditortUtil . Foldout ( mFO_Scene , "Scene" , Part_Scene , "d_ToggleUVOverlay" ) ;
98+ mFO_UI = JCSUnity_EditortUtil . Foldout ( mFO_UI , "UI" , Part_UI , "d_UnityEditor.SceneHierarchyWindow" ) ;
99+ mFO_Input = JCSUnity_EditortUtil . Foldout ( mFO_Input , "Input" , Part_Input , "d_UnityEditor.GameView" ) ;
100+ mFO_Effect = JCSUnity_EditortUtil . Foldout ( mFO_Effect , "Effect" , Part_Effect , "ParticleSystem Gizmo" ) ;
101+ mFO_ARVR = JCSUnity_EditortUtil . Foldout ( mFO_ARVR , "AR / VR" , Part_ARVR , "animationvisibilitytoggleon" ) ;
122102 }
123103
124104 private void SavePref ( )
@@ -188,7 +168,7 @@ private void Part_Basic()
188168 /// <summary>
189169 /// Compile the GUI part to Unity's GUI inspector.
190170 /// </summary>
191- private void Part_GUI ( )
171+ private void Part_UI ( )
192172 {
193173 GUILayout . Label ( "Cursor" , EditorStyles . boldLabel ) ;
194174
@@ -269,10 +249,8 @@ private void Part_Input()
269249 /// <summary>
270250 /// Compile the Tool part to Tool inspector.
271251 /// </summary>
272- private void Part_Tool ( )
252+ private void Part_Project ( )
273253 {
274- GUILayout . Label ( "Project" , EditorStyles . boldLabel ) ;
275-
276254 /* Project Name */
277255 {
278256 // Provide default project name.
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