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fix(Examples): Use template
1 parent bfcf260 commit 7d6b337

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3 files changed

+3
-8
lines changed

3 files changed

+3
-8
lines changed

Assets/_BossFight/Scripts/Settings/BF_MessageSettings.cs

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@@ -11,7 +11,7 @@
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/// <summary>
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///
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/// </summary>
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public class BF_MessageSettings : JCS_Settings<BF_MessageSettings>
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public class BF_MessageSettings : JCS_Settings<BF_MessageSettings>
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{
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/* Variables */
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Assets/_RunningCrush/Scripts/Managers/RC_GameManager.cs

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@@ -6,15 +6,12 @@
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* $Notice: See LICENSE.txt for modification and distribution information
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* Copyright (c) 2016 by Shen, Jen-Chieh $
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*/
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using UnityEngine;
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using JCSUnity;
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public class RC_GameManager : MonoBehaviour
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public class RC_GameManager : JCS_Manager<RC_GameManager>
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{
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/* Variables */
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public static RC_GameManager instance = null;
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public int ORDER_LAYER_FOR_ALL_PLAYER = 4;
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private bool mDoIgnoreOnce = false;

Assets/_RunningCrush/Scripts/Managers/RC_UIManager.cs

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@@ -13,12 +13,10 @@
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/// <summary>
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/// Hold all the UI that will interact with player.
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/// </summary>
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public class RC_UIManager : MonoBehaviour
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public class RC_UIManager : JCS_Manager<RC_UIManager>
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{
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/* Variables */
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public static RC_UIManager instance = null;
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[Separator("Runtime Variables (RC_UIManager)")]
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[Tooltip("Panel when one player reach the goal.")]

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