|
| 1 | +Event Documentation |
| 2 | +==================== |
| 3 | + |
| 4 | +You all probably already know that there are several events, internal and from Discord, that you can receive with your |
| 5 | +bot. This page will lead you through all dispatched internal events and a few from Discord. |
| 6 | + |
| 7 | + |
| 8 | + |
| 9 | +How to listen for events |
| 10 | +************************ |
| 11 | + |
| 12 | +Generally, you can listen to an event like this: |
| 13 | + |
| 14 | +.. code-block:: python |
| 15 | +
|
| 16 | + import interactions |
| 17 | +
|
| 18 | + bot = interactions.Client(...) |
| 19 | +
|
| 20 | + # possibility 1 |
| 21 | + @bot.event |
| 22 | + async def on_(...): |
| 23 | + ... # do smth |
| 24 | +
|
| 25 | + # possibility 2 |
| 26 | + @bot.event(name="on_") |
| 27 | + async def you_are_free_to_name_this_as_you_want(...): |
| 28 | + ... # do smth |
| 29 | +
|
| 30 | + bot.start() |
| 31 | +
|
| 32 | +
|
| 33 | +```` represents the Discord event name - but lowercase and any spaces replaced with ``_``. |
| 34 | + |
| 35 | +For example: |
| 36 | + |
| 37 | +* ``READY`` -> ``on_ready`` |
| 38 | +* ``GUILD MEMBER ADD`` -> ``on_guild_member_add`` |
| 39 | + |
| 40 | +``(...)`` represents the different arguments a function takes. Those arguments differ per event. |
| 41 | + |
| 42 | + |
| 43 | + |
| 44 | +Now, let us have a look at different events and how they work, starting with internal events. |
| 45 | + |
| 46 | +Internal Events |
| 47 | +**************** |
| 48 | + |
| 49 | +All events mentioned in this section have the exact naming as they must be put into the function. |
| 50 | + |
| 51 | +There are several different internal events: |
| 52 | + |
| 53 | + - ``raw_socket_create`` |
| 54 | + - ``on_interaction`` |
| 55 | + - ``on_command`` |
| 56 | + - ``on_component`` |
| 57 | + - ``on_autocomplete`` |
| 58 | + - ``on_modal`` |
| 59 | + |
| 60 | +Lets now have a look at those events in detail: |
| 61 | + |
| 62 | +Event: ``raw_socket_create`` |
| 63 | +^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 64 | +This event fires on any event sent by Discord, including ``Typing Start`` and ``Voice State Update``. |
| 65 | +``Hello``, ``Resumed``, ``Reconnect`` and ``Invalid Session`` still will not be dispatched. |
| 66 | + |
| 67 | +The function handling the event should take in one argument, the type of this argument is a ``dict``. |
| 68 | + |
| 69 | +The value of the argument will be the *raw* data sent from Discord, so it is not recommended to use that event |
| 70 | +as long as you don't absolutely need it. |
| 71 | + |
| 72 | + |
| 73 | +Event: ``on_interaction`` |
| 74 | +^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 75 | +This event fires on any interaction (commands, components, autocomplete and modals). |
| 76 | + |
| 77 | +The function needs one argument. It will have the type ``CommandContext`` or ``ComponentContext``. |
| 78 | + |
| 79 | +Because you will have to check for everything, from the ``InteractionType`` to any data inside the context, we do not |
| 80 | +recommend using this event unless you have experience with it. |
| 81 | + |
| 82 | + |
| 83 | +Event: ``on_command`` |
| 84 | +^^^^^^^^^^^^^^^^^^^^^ |
| 85 | +This event fires on any Application Command (slash command + context menu command) used. |
| 86 | + |
| 87 | +The function takes in one argument of the type ``CommandContext``. |
| 88 | + |
| 89 | +Using this event, you will have to manually check everything, from name to whether the used commands have sub commands, |
| 90 | +options or anything else - everything will be in the raw context and you will have to search for it |
| 91 | + |
| 92 | + |
| 93 | +Event: ``on_component`` |
| 94 | +^^^^^^^^^^^^^^^^^^^^^^ |
| 95 | +This event fires on any Component used (for now, those are Buttons and Select Menus). |
| 96 | + |
| 97 | +The function takes in one argument of the type ``ComponentContext``. |
| 98 | + |
| 99 | +Like ``on_command``, you will have to manually check for everything, i.e for custom id and component type. |
| 100 | +Also, you will have to look through the argument to find the selected choices, if you have a select menu. |
| 101 | + |
| 102 | + |
| 103 | +Event: ``on_autocomplete`` |
| 104 | +^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 105 | +This event fires on any autocomplete triggered. |
| 106 | + |
| 107 | +The function takes in one argument of the type ``CommandContext``. |
| 108 | + |
| 109 | +As already in the events above, you will have to get the important values yourself. Those values are here the |
| 110 | +autocompleted option and the user input. |
| 111 | + |
| 112 | + |
| 113 | +Event: ``on_modal`` |
| 114 | +^^^^^^^^^^^^^^^^^^^ |
| 115 | +This event fires on every modal that is submitted. |
| 116 | + |
| 117 | +The function takes in one argument of the type ``CommandContext``. |
| 118 | + |
| 119 | +You will have to get all values yourself and check what modal was used when using this event. |
| 120 | + |
| 121 | + |
| 122 | +Additionally, if you struggle with getting the values, you can check |
| 123 | +:ref:`how it is handled internally `. |
| 124 | + |
| 125 | + |
| 126 | +After this, let us look at events from the Discord API. |
| 127 | + |
| 128 | +Discord API Events |
| 129 | +****************** |
| 130 | + |
| 131 | +Events in this section do not match the name needed to put into the function. Please check |
| 132 | +:ref:`above ` for how to get the correct name. |
| 133 | + |
| 134 | + |
| 135 | +There are a lot of events dispatched by the Discord API. All of those can be found `here`_. |
| 136 | + |
| 137 | +The events ``HELLO``, ``RESUMED``, ``RECONNECT``, ``INVALID SESSION`` and ``TYPING START`` are not dispatched by the library. |
| 138 | + |
| 139 | +``TYPING START`` will be included in the raw socket create event. You can |
| 140 | +also listen for it if you choose to subclass the WebSocketClient |
| 141 | + |
| 142 | +The event ``VOICE STATE UPDATE`` can be only received with the voice :ref:`Extension `. |
| 143 | + |
| 144 | + |
| 145 | +Let's now have a look at a few events: |
| 146 | + |
| 147 | +Event: ``READY`` |
| 148 | +^^^^^^^^^^^^^^^^ |
| 149 | +This event fires whenever ``READY`` is dispatched by Discord. This happens when connecting to the web socket server. |
| 150 | + |
| 151 | +This function takes no arguments. |
| 152 | + |
| 153 | +.. attention:: |
| 154 | + Due to the bot reconnecting during runtime, ``on_ready`` will be dispatched multiple times. If you rely on |
| 155 | + ``on_ready`` to do certain things once, check against a global variable as shown below: |
| 156 | + |
| 157 | + .. code-block:: python |
| 158 | +
|
| 159 | + _ready: bool = False |
| 160 | + bot = interactions.Client(...) |
| 161 | +
|
| 162 | + @bot.event |
| 163 | + async def on_ready(): |
| 164 | + global _ready |
| 165 | + if not _ready: |
| 166 | + ... # do stuff |
| 167 | + _ready = True |
| 168 | +
|
| 169 | +
|
| 170 | +Events: ``GUILD MEMBER UPDATE`` and ``GUILD MEMBER ADD`` |
| 171 | +^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^ |
| 172 | +These events fire whenever a member joins a guild or a member of a guild gets modified. |
| 173 | + |
| 174 | +The function takes in one argument of the type ``GuildMember``. |
| 175 | + |
| 176 | +The argument has the same methods as a normal ``Member`` object, except the methods *do not take in a guild id*. |
| 177 | +Please keep that in mind when using this event. |
| 178 | + |
| 179 | + |
| 180 | +.. _here: https://Discord.com/developers/docs/topics/gateway#commands-and-events-gateway-events |
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