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docs/scripting/nodes/types/Prim.md
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Creates primitive 3D shapes with built-in geometry caching for optimal performance.
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+Primitives origins are the in the middle of their shapes.
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## Properties
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### `.type`: String
@@ -273,4 +275,4 @@ app.add(triggerZone)
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- Physics bodies are centered to match the visual geometry
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- Dynamic bodies require the `mass` property to be set
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- Trigger volumes don't cause physical collisions but can detect overlaps
-- Physics callbacks (onContactStart, etc.) receive the other colliding object as a parameter
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+- Physics callbacks (onContactStart, etc.) receive the other colliding object as a parameter
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