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Use sea color for halo
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src/app/(main)/community/events/map/shaders.ts

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -123,7 +123,7 @@ void main() {
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discard;
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}
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float haloAlpha = clamp(haloIntensity, 0.0, 1.0);
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color = mix(terrainColor, uMarkerColor, haloAlpha);
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color = mix(uSeaColor, uMarkerColor, haloAlpha);
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outColor = vec4(color, 1.0);
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return;
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}

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