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| 1 | +<!DOCTYPE html> |
| 2 | +<html> |
| 3 | + <head> |
| 4 | + <meta charset="utf8"> |
| 5 | + <!-- |
| 6 | +
|
| 7 | + @license twgl.js Copyright (c) 2015, Gregg Tavares All Rights Reserved. |
| 8 | + Available via the MIT license. |
| 9 | + see: http://github.com/greggman/twgl.js for details |
| 10 | +
|
| 11 | + --> |
| 12 | + <meta name="viewport" content="width=device-width, initial-scale=1.0, user-scalable=yes"> |
| 13 | + <meta property="og:title" content="TWGL.js - stencil" /> |
| 14 | + <meta property="og:type" content="website" /> |
| 15 | + <meta property="og:image" content="http://twgljs.org/examples/screenshots/stencil.png" /> |
| 16 | + <meta property="og:description" content="TWGL.js - stencil" /> |
| 17 | + <meta property="og:url" content="http://twgljs.org" /> |
| 18 | + |
| 19 | + <meta name="twitter:card" content="summary_large_image"> |
| 20 | + <meta name="twitter:site" content="@greggman"> |
| 21 | + <meta name="twitter:creator" content="@greggman"> |
| 22 | + <meta name="twitter:domain" content="twgljs.org"> |
| 23 | + <meta name="twitter:title" content="TWGL.js - stencil"> |
| 24 | + <meta name="twitter:url" content="http://twgljs.org/examples/primitives.html"> |
| 25 | + <meta name="twitter:description" content="TWGL.js - stencil"> |
| 26 | + <meta name="twitter:image:src" content="http://twgljs.org/examples/screenshots/stencil.png"> |
| 27 | + |
| 28 | + <link href="/resources/images/twgljs-icon.png" rel="shortcut icon" type="image/png"> |
| 29 | + |
| 30 | + <title>twgl.js - stencil</title> |
| 31 | + <style> |
| 32 | + body { |
| 33 | + margin: 0; |
| 34 | + font-family: monospace; |
| 35 | + } |
| 36 | + canvas { |
| 37 | + display: block; |
| 38 | + width: 100vw; |
| 39 | + height: 100vh; |
| 40 | + } |
| 41 | + #b { |
| 42 | + position: absolute; |
| 43 | + top: 10px; |
| 44 | + width: 100%; |
| 45 | + text-align: center; |
| 46 | + z-index: 2; |
| 47 | + } |
| 48 | + </style> |
| 49 | + </head> |
| 50 | + <body> |
| 51 | + <canvas id="c"></canvas> |
| 52 | + <div id="b"><a href="http://twgljs.org">twgl.js</a> - stencil</div> |
| 53 | + </body> |
| 54 | + <script id="vs" type="notjs"> |
| 55 | +uniform mat4 u_worldViewProjection; |
| 56 | +uniform vec3 u_lightWorldPos; |
| 57 | +uniform mat4 u_world; |
| 58 | +uniform mat4 u_viewInverse; |
| 59 | +uniform mat4 u_worldInverseTranspose; |
| 60 | + |
| 61 | +attribute vec4 a_position; |
| 62 | +attribute vec3 a_normal; |
| 63 | +attribute vec2 a_texcoord; |
| 64 | + |
| 65 | +varying vec4 v_position; |
| 66 | +varying vec2 v_texCoord; |
| 67 | +varying vec3 v_normal; |
| 68 | +varying vec3 v_surfaceToLight; |
| 69 | +varying vec3 v_surfaceToView; |
| 70 | + |
| 71 | +void main() { |
| 72 | + v_texCoord = a_texcoord; |
| 73 | + v_position = (u_worldViewProjection * a_position); |
| 74 | + v_normal = (u_worldInverseTranspose * vec4(a_normal, 0)).xyz; |
| 75 | + v_surfaceToLight = u_lightWorldPos - (u_world * a_position).xyz; |
| 76 | + v_surfaceToView = (u_viewInverse[3] - (u_world * a_position)).xyz; |
| 77 | + gl_Position = v_position; |
| 78 | +} |
| 79 | + </script> |
| 80 | + <script id="fs" type="notjs"> |
| 81 | +precision mediump float; |
| 82 | + |
| 83 | +varying vec4 v_position; |
| 84 | +varying vec2 v_texCoord; |
| 85 | +varying vec3 v_normal; |
| 86 | +varying vec3 v_surfaceToLight; |
| 87 | +varying vec3 v_surfaceToView; |
| 88 | + |
| 89 | +uniform vec4 u_lightColor; |
| 90 | +uniform vec4 u_diffuseMult; |
| 91 | +uniform sampler2D u_diffuse; |
| 92 | +uniform vec4 u_specular; |
| 93 | +uniform float u_shininess; |
| 94 | +uniform float u_specularFactor; |
| 95 | + |
| 96 | +vec4 lit(float l ,float h, float m) { |
| 97 | + return vec4(1.0, |
| 98 | + abs(l),//max(l, 0.0), |
| 99 | + (l > 0.0) ? pow(max(0.0, h), m) : 0.0, |
| 100 | + 1.0); |
| 101 | +} |
| 102 | + |
| 103 | +void main() { |
| 104 | + vec4 diffuseColor = texture2D(u_diffuse, v_texCoord) * u_diffuseMult; |
| 105 | + vec3 a_normal = normalize(v_normal); |
| 106 | + vec3 surfaceToLight = normalize(v_surfaceToLight); |
| 107 | + vec3 surfaceToView = normalize(v_surfaceToView); |
| 108 | + vec3 halfVector = normalize(surfaceToLight + surfaceToView); |
| 109 | + vec4 litR = lit(dot(a_normal, surfaceToLight), |
| 110 | + dot(a_normal, halfVector), u_shininess); |
| 111 | + vec4 outColor = vec4(( |
| 112 | + u_lightColor * (diffuseColor * litR.y + |
| 113 | + u_specular * litR.z * u_specularFactor)).rgb, |
| 114 | + diffuseColor.a); |
| 115 | + gl_FragColor = outColor; |
| 116 | +} |
| 117 | + </script> |
| 118 | + <script src="../3rdparty/chroma.min.js"></script> |
| 119 | + <script type="module"> |
| 120 | + import * as twgl from '../dist/7.x/twgl-full.module.js'; |
| 121 | + twgl.setDefaults({attribPrefix: "a_"}); |
| 122 | + const m4 = twgl.m4; |
| 123 | + const gl = document.querySelector("#c").getContext("webgl", { stencil: true }); |
| 124 | + const programInfo = twgl.createProgramInfo(gl, ["vs", "fs"]); |
| 125 | + |
| 126 | + const shapes = [ |
| 127 | + twgl.primitives.createPlaneBufferInfo(gl, 2, 2), |
| 128 | + twgl.primitives.createCubeBufferInfo(gl, 2), |
| 129 | + twgl.primitives.createSphereBufferInfo(gl, 1, 24, 12), |
| 130 | + twgl.primitives.createTruncatedConeBufferInfo(gl, 1, 0, 2, 24, 1), |
| 131 | + twgl.primitives.createCresentBufferInfo(gl, 1, 1, 0.5, 0.1, 24), |
| 132 | + twgl.primitives.createCylinderBufferInfo(gl, 1, 2, 24, 2), |
| 133 | + twgl.primitives.createTorusBufferInfo(gl, 1, 0.4, 24, 12), |
| 134 | + twgl.primitives.createSphereBufferInfo(gl, 1, 4, 3), |
| 135 | + ]; |
| 136 | + |
| 137 | + function rand(min, max) { |
| 138 | + return min + Math.random() * (max - min); |
| 139 | + } |
| 140 | + |
| 141 | + // Shared values |
| 142 | + const lightWorldPosition = [1, 8, -10]; |
| 143 | + const lightColor = [1, 1, 1, 1]; |
| 144 | + const camera = m4.identity(); |
| 145 | + const view = m4.identity(); |
| 146 | + const viewProjection = m4.identity(); |
| 147 | + |
| 148 | + const tex = twgl.createTexture(gl, { |
| 149 | + min: gl.NEAREST, |
| 150 | + mag: gl.NEAREST, |
| 151 | + src: [ |
| 152 | + 255, 255, 255, 255, |
| 153 | + 192, 192, 192, 255, |
| 154 | + 192, 192, 192, 255, |
| 155 | + 255, 255, 255, 255, |
| 156 | + ], |
| 157 | + }); |
| 158 | + |
| 159 | + const whiteTex = twgl.createTexture(gl, { |
| 160 | + min: gl.NEAREST, |
| 161 | + mag: gl.NEAREST, |
| 162 | + src: [ |
| 163 | + 255, 255, 255, 255, |
| 164 | + ], |
| 165 | + }); |
| 166 | + |
| 167 | + const worlds = []; |
| 168 | + for (let w = 1; w < shapes.length; ++w) { |
| 169 | + const objects = []; |
| 170 | + const drawObjects = []; |
| 171 | + const numObjects = 100; |
| 172 | + const baseHue = w * 50; |
| 173 | + for (let ii = 0; ii < numObjects; ++ii) { |
| 174 | + const uniforms = { |
| 175 | + u_lightWorldPos: lightWorldPosition, |
| 176 | + u_lightColor: lightColor, |
| 177 | + u_diffuseMult: chroma.hsv((baseHue + rand(0, 40)) % 360, 0.4, 0.8).gl(), |
| 178 | + u_specular: [1, 1, 1, 1], |
| 179 | + u_shininess: 50, |
| 180 | + u_specularFactor: 1, |
| 181 | + u_diffuse: tex, |
| 182 | + u_viewInverse: camera, |
| 183 | + u_world: m4.identity(), |
| 184 | + u_worldInverseTranspose: m4.identity(), |
| 185 | + u_worldViewProjection: m4.identity(), |
| 186 | + }; |
| 187 | + drawObjects.push({ |
| 188 | + programInfo: programInfo, |
| 189 | + bufferInfo: shapes[w], |
| 190 | + uniforms: uniforms, |
| 191 | + }); |
| 192 | + objects.push({ |
| 193 | + translation: [rand(-10, 10), rand(-10, 10), rand(-10, 10)], |
| 194 | + ySpeed: rand(0.05, 0.1), |
| 195 | + zSpeed: rand(0.05, 0.1), |
| 196 | + timeOffset: rand(0, 100), |
| 197 | + uniforms: uniforms, |
| 198 | + }); |
| 199 | + } |
| 200 | + worlds.push({ |
| 201 | + objects, |
| 202 | + drawObjects, |
| 203 | + }); |
| 204 | + } |
| 205 | + |
| 206 | + const directions = [ |
| 207 | + [-1, 0, 0], |
| 208 | + [ 1, 0, 0], |
| 209 | + [ 0, -1, 0], |
| 210 | + [ 0, 1, 0], |
| 211 | + [ 0, 0, -1], |
| 212 | + [ 0, 0, 1], |
| 213 | + ]; |
| 214 | + |
| 215 | + function render(time) { |
| 216 | + time *= 0.001; |
| 217 | + twgl.resizeCanvasToDisplaySize(gl.canvas); |
| 218 | + gl.viewport(0, 0, gl.canvas.width, gl.canvas.height); |
| 219 | + |
| 220 | + gl.enable(gl.DEPTH_TEST); |
| 221 | + gl.enable(gl.STENCIL_TEST); |
| 222 | + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT | gl.STENCIL_BUFFER_BIT); |
| 223 | + |
| 224 | + const projection = m4.perspective(30 * Math.PI / 180, gl.canvas.clientWidth / gl.canvas.clientHeight, 0.5, 100); |
| 225 | + const eye = [1, 4, -20]; |
| 226 | + const target = [0, 0, 0]; |
| 227 | + const up = [0, 1, 0]; |
| 228 | + |
| 229 | + m4.lookAt(eye, target, up, camera); |
| 230 | + m4.inverse(camera, view); |
| 231 | + m4.multiply(projection, view, viewProjection); |
| 232 | + |
| 233 | + gl.stencilOp( |
| 234 | + gl.KEEP, // what to do if the stencil test fails |
| 235 | + gl.KEEP, // what to do if the depth test fails |
| 236 | + gl.REPLACE, // what to do if both tests pass |
| 237 | + ); |
| 238 | + gl.useProgram(programInfo.program); |
| 239 | + |
| 240 | + twgl.setBuffersAndAttributes(gl, programInfo, shapes[0]); |
| 241 | + directions.forEach((direction, i) => { |
| 242 | + gl.stencilFunc( |
| 243 | + gl.ALWAYS, // the test |
| 244 | + i + 1, // reference value |
| 245 | + 0xFF, // mask |
| 246 | + ); |
| 247 | + const u_world = m4.identity(); |
| 248 | + m4.rotateY(u_world, time * -0.1, u_world); |
| 249 | + m4.rotateZ(u_world, time * 0.2, u_world); |
| 250 | + m4.scale(u_world, [3, 3, 3], u_world); |
| 251 | + m4.translate(u_world, direction, u_world); |
| 252 | + m4.rotateZ(u_world, direction[0] * Math.PI * 0.5, u_world); |
| 253 | + if (direction[1]) { |
| 254 | + m4.rotateX(u_world, (direction[1] * 0.5 + 0.5) * Math.PI, u_world); |
| 255 | + } |
| 256 | + m4.rotateX(u_world, direction[2] * Math.PI * 0.5, u_world); |
| 257 | + const u_worldInverseTranspose = m4.transpose(m4.inverse(u_world)); |
| 258 | + const u_worldViewProjection = m4.multiply(viewProjection, u_world); |
| 259 | + twgl.setUniforms(programInfo, { |
| 260 | + u_lightWorldPos: [0, 0, -10], |
| 261 | + u_lightColor: [1, 1, 1, 1], |
| 262 | + u_diffuseMult: [1, 1, 1, 1], |
| 263 | + u_specular: [0, 0, 0, 1], |
| 264 | + u_shininess: 1, |
| 265 | + u_specularFactor: 1, |
| 266 | + u_diffuse: tex, |
| 267 | + u_world, |
| 268 | + u_viewInverse: camera, |
| 269 | + u_worldInverseTranspose, |
| 270 | + u_worldViewProjection, |
| 271 | + }); |
| 272 | + twgl.drawBufferInfo(gl, shapes[0]); |
| 273 | + }); |
| 274 | + |
| 275 | + gl.stencilOp( |
| 276 | + gl.KEEP, // what to do if the stencil test fails |
| 277 | + gl.KEEP, // what to do if the depth test fails |
| 278 | + gl.KEEP, // what to do if both tests pass |
| 279 | + ); |
| 280 | + |
| 281 | + gl.clear(gl.COLOR_BUFFER_BIT | gl.DEPTH_BUFFER_BIT); |
| 282 | + worlds.forEach(({ objects, drawObjects }, i) => { |
| 283 | + gl.stencilFunc( |
| 284 | + gl.EQUAL, // the test |
| 285 | + i, // reference value |
| 286 | + 0xFF, // mask |
| 287 | + ); |
| 288 | + gl.disable(gl.DEPTH_TEST); |
| 289 | + |
| 290 | + gl.useProgram(programInfo.program); |
| 291 | + twgl.setBuffersAndAttributes(gl, programInfo, shapes[1]); |
| 292 | + twgl.setUniforms(programInfo, { |
| 293 | + u_lightWorldPos: [0, 0, -10], |
| 294 | + u_lightColor: [1, 1, 1, 1], |
| 295 | + u_diffuseMult: chroma.hsv((i * 50 + 180) % 360, 0.4, 0.8).gl(), |
| 296 | + u_specular: [0, 0, 0, 1], |
| 297 | + u_shininess: 1, |
| 298 | + u_specularFactor: 1, |
| 299 | + u_diffuse: whiteTex, |
| 300 | + u_world: m4.translate(m4.rotationX(Math.PI * -0.5), [0, 0, 0.5]), |
| 301 | + u_viewInverse: m4.identity(), |
| 302 | + u_worldInverseTranspose: m4.identity(), |
| 303 | + u_worldViewProjection: m4.identity(), |
| 304 | + }); |
| 305 | + twgl.drawBufferInfo(gl, shapes[1]); |
| 306 | + |
| 307 | + gl.enable(gl.DEPTH_TEST); |
| 308 | + gl.clear(gl.DEPTH_BUFFER_BIT); |
| 309 | + |
| 310 | + objects.forEach(function(obj) { |
| 311 | + const uni = obj.uniforms; |
| 312 | + const world = uni.u_world; |
| 313 | + m4.identity(world); |
| 314 | + m4.rotateY(world, time * obj.ySpeed + obj.timeOffset, world); |
| 315 | + m4.rotateZ(world, time * obj.zSpeed + obj.timeOffset, world); |
| 316 | + m4.translate(world, obj.translation, world); |
| 317 | + m4.rotateX(world, time * 0.2 + obj.timeOffset, world); |
| 318 | + m4.transpose(m4.inverse(world, uni.u_worldInverseTranspose), uni.u_worldInverseTranspose); |
| 319 | + m4.multiply(viewProjection, uni.u_world, uni.u_worldViewProjection); |
| 320 | + }); |
| 321 | + |
| 322 | + twgl.drawObjectList(gl, drawObjects); |
| 323 | + }); |
| 324 | + |
| 325 | + requestAnimationFrame(render); |
| 326 | + } |
| 327 | + requestAnimationFrame(render); |
| 328 | + |
| 329 | + </script> |
| 330 | +</html> |
| 331 | + |
| 332 | + |
| 333 | + |
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