@@ -73,7 +73,7 @@ NOTE: documentation is slightly out of date for the upcoming release of v2. We
7373
7474* [ Installation] ( #installation )
7575* [ ` GPU ` Settings] ( #gpu-settings )
76- * [ ` gpu.createKernel ` Settings] ( #gpu-createkernel -settings )
76+ * [ ` gpu.createKernel ` Settings] ( #gpucreatekernel -settings )
7777* [ Creating and Running Functions] ( #creating-and-running-functions )
7878* [ Debugging] ( #debugging )
7979* [ Accepting Input] ( #accepting-input )
@@ -305,6 +305,7 @@ Debugging can be done in a variety of ways, and there are different levels of de
305305 * This puts ` GPU.js ` into development mode. Here you can insert breakpoints, and be somewhat liberal in how your kernel is developed.
306306 * This mode _ does not_ actually "compile" (parse, and eval) a kernel, it simply iterates on your code.
307307 * You can break a lot of rules here, because your kernel's function still has context of the state it came from.
308+ * PLEASE NOTE: Mapped kernels are not supported in this mode. They simply cannot work because of context.
308309 * Example:
309310 ``` js
310311 const gpu = new GPU ({ mode: ' dev' });
@@ -886,14 +887,13 @@ Here is a list of a few things that GPU.js does to fix transpilation:
886887
887888You can find a [ complete API reference here] ( https://doxdox.org/gpujs/gpu.js/ ) .
888889
889- ## Terms Explained
890- * Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
891- * Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
892-
893890## How possible in node?
894891GPU.js uses [ HeadlessGL] ( https://github.com/stackgl/headless-gl ) in node for GPU acceleration.
895892GPU.js is written in such a way, you can introduce your own backend. Have a suggestion? We'd love to hear it!
896893
894+ ## Terms Explained
895+ * Kernel - A function that is tightly coupled to program that runs on the Graphic Processor
896+ * Texture - A graphical artifact that is packed with data, in the case of GPU.js, bit shifted parts of a 32 bit floating point decimal
897897
898898# Get Involved!
899899
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