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Worked around null PluginImporter being returned by some assets.
In Unity 2018.4.13 AssetImporter.GetAtPath() is returning null for some
assets in the project. This works around the issue by not inspecting
importer state for assets without a PluginImporter.
Change-Id: I4e8e2d0f3ce04997f716305ce1d9ebed36e8739f
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