From 8a8d408c46a02764b90d92fe75ab29a5308ca572 Mon Sep 17 00:00:00 2001 From: Hugo Locurcio Date: Mon, 10 Nov 2025 19:04:20 +0100 Subject: [PATCH] Tweak suggested energy values to simulate volumetric lighting in Volumetric fog 4.6 has fixed the previously incorrect volumetric fog blending behavior. This has the side-effect of making bright volumetric fog look significantly brighter than before. To get a result similar to the previous look, the Volumetric Fog Energy property on Light3D nodes needs to be reduced significantly (often by a factor of 10, if not more). --- tutorials/3d/volumetric_fog.rst | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/tutorials/3d/volumetric_fog.rst b/tutorials/3d/volumetric_fog.rst index 4834519f77f..d4c3468a20c 100644 --- a/tutorials/3d/volumetric_fog.rst +++ b/tutorials/3d/volumetric_fog.rst @@ -125,7 +125,7 @@ make fog brighter in specific areas. This can be done by setting volumetric fog density to the lowest permitted value *greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy** property on lights to much higher values than the default to compensate. Values -between ``10000`` and ``100000`` usually work well for this. +between ``200.0`` and ``5000.0`` usually work well for this. .. image:: img/volumetric_fog_lighting.png