diff --git a/tutorials/3d/volumetric_fog.rst b/tutorials/3d/volumetric_fog.rst index 4834519f77f..d4c3468a20c 100644 --- a/tutorials/3d/volumetric_fog.rst +++ b/tutorials/3d/volumetric_fog.rst @@ -125,7 +125,7 @@ make fog brighter in specific areas. This can be done by setting volumetric fog density to the lowest permitted value *greater than zero* (``0.0001``), then increasing the **Volumetric Fog Energy** property on lights to much higher values than the default to compensate. Values -between ``10000`` and ``100000`` usually work well for this. +between ``200.0`` and ``5000.0`` usually work well for this. .. image:: img/volumetric_fog_lighting.png