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lines changed Original file line number Diff line number Diff line change @@ -32,15 +32,6 @@ Notable differences to Godot Physics
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3333There are many differences between the existing Godot Physics engine and Jolt.
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35- Area3D and static bodies
36- ~~~~~~~~~~~~~~~~~~~~~~~~
37- When using Jolt, :ref: `class_Area3D ` will not detect overlaps with :ref: `class_StaticBody3D `
38- (nor a :ref: `class_RigidBody3D ` frozen with ``FREEZE_MODE_STATIC ``) by default, for
39- performance reasons. If you have many/large :ref: `class_Area3D ` overlapping with
40- complex static geometry, such as :ref: `class_ConcavePolygonShape3D ` or
41- :ref: `class_HeightMapShape3D `, you can end up wasting a significant amount of CPU
42- performance and memory without realizing it.
43-
4435Joint properties
4536~~~~~~~~~~~~~~~~
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