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Merge pull request #11279 from Ivorforce/gdextension-links-intro
Link to GDExtension articles from the Godot introduction.
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getting_started/introduction/introduction_to_godot.rst

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@@ -89,9 +89,10 @@ Godot-specific and tightly integrated language with a lightweight syntax, or
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:ref:`C# <doc_c_sharp>`, which is popular in the games industry.
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These are the two main scripting languages we support.
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With the GDExtension technology, you can also write
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gameplay or high-performance algorithms in C or C++ without recompiling the
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engine. You can use this technology to integrate third-party libraries and other
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With the :ref:`GDExtension <doc_what_is_gdextension>` technology, you can also
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write gameplay or high-performance algorithms in :ref:`C++ <doc_godot_cpp>` or
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:ref:`other languages <doc_scripting_languages>` without recompiling the engine.
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You can use this technology to integrate third-party libraries and other
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Software Development Kits (SDK) in the engine.
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Of course, you can also directly add modules and features to the engine, as it's

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