@@ -289,7 +289,7 @@ pub fn profiled(meta: TokenStream, input: TokenStream) -> TokenStream {
289289/// <br><br>
290290///
291291/// ```ignore
292- /// fn _get_configuration_warning(&self, owner: &Node);
292+ /// fn _get_configuration_warning(&self, owner: &Node) -> GodotString ;
293293/// ```
294294/// The string returned from this method is displayed as a warning in the Scene Dock if the script that overrides it is a tool script.
295295/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-get-configuration-warning) for more information._
@@ -310,21 +310,21 @@ pub fn profiled(meta: TokenStream, input: TokenStream) -> TokenStream {
310310/// <br><br>
311311///
312312/// ```ignore
313- /// fn _input(&self, owner: &Node, event: InputEvent);
313+ /// fn _input(&self, owner: &Node, event: Ref< InputEvent> );
314314/// ```
315315/// Called when there is an input event.
316316/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-input) for more information._
317317/// <br><br>
318318///
319319/// ```ignore
320- /// fn _unhandled_input(&self, owner: &Node, event: InputEvent);
320+ /// fn _unhandled_input(&self, owner: &Node, event: Ref< InputEvent> );
321321/// ```
322322/// Called when an `InputEvent` hasn't been consumed by `_input()` or any GUI.
323323/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-unhandled-input) for more information._
324324/// <br><br>
325325///
326326/// ```ignore
327- /// fn _unhandled_key_input (&self, owner: &Node, event: InputKeyEvent);
327+ /// fn _unhandled_key_input (&self, owner: &Node, event: Ref< InputKeyEvent> );
328328/// ```
329329/// Called when an `InputEventKey` hasn't been consumed by `_input()` or any GUI.
330330/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_node.html#class-node-method-unhandled-key-input) for more information._
@@ -349,7 +349,7 @@ pub fn profiled(meta: TokenStream, input: TokenStream) -> TokenStream {
349349/// <br><br>
350350///
351351/// ```ignore
352- /// fn _gui_input(&self, owner: &Control, event: InputEvent);
352+ /// fn _gui_input(&self, owner: &Control, event: Ref< InputEvent> );
353353/// ```
354354/// Use this method to process and accept inputs on UI elements.
355355/// _See [Godot docs](https://docs.godotengine.org/en/stable/classes/class_control.html#class-control-method-gui-input) for more information._
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