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We cannot use `String`, however `GodotString` is quite long for such a frequent type and also doesn't fit into
the group of `Godot*` traits, like `GodotClass`, `GodotType`, `GodotConvert` etc.
Alternatives considered were `GdString`, but this is completely unrelated to the `Gd` group as well
(`Gd`, `GdMut`, `GdRef`, `RawGd`).
Confusion potential with Groovy/Gnome GString or real-world occurrences should be low.
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